FuzeTek Posted March 28, 2011 Share Posted March 28, 2011 The texture DDS for the Arms and upperbody are the same. so In the geck you only create 1 new texture and apply that to Arms and body in the biped model properties. They are not case sensitive. Link to comment Share on other sites More sharing options...
FuzeTek Posted March 29, 2011 Share Posted March 29, 2011 I'd be happy to help with whatever I can. If you'd like I can toss your texture onto its own Nif and upload it. Personally If I were you I'd uninstall and reup FO3 and the geck. Update FO3 to the latest version which I think is 1.7 and the Geck to 1.5, I have had no issues so far. :thumbsup: As for creating a vault, Most of my mods are based off other locations but if you can sketch out a map of what you'd like it shouldn't be too hard to piece one together. Link to comment Share on other sites More sharing options...
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