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Hotkeying a armor item that has to be a quest item


angelwraith

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ive had a little success in making this work.. but keep end up in a you cant do that situation..

was hoping someone could help.

 

what exactly does it take to make a quest item hotkeyable?

 

ive notice that with the armor item i am referring to if i have a additem function in the gamemode block set to run once for some reason the item toggles from being hotkeyable to being not keyable every time you reload the game.. but stays the same if you load another save without exiting..

sooo im really confused

 

i also tried to make an ingestible to run what i need to get around the issue but that didnt work either as i need it to activate the onequip block in the first armor and apparently that block doesnt run when activated through script.

 

basically bottom line is this: if you know what EXACTLY makes an item hotkeyable or not please shed some light on the situation for me. I know that its not directly linked to being a quest item as i have hot-keyed both.. it just toggles like mentioned before and i need it to be permanently hotkeyable yet unremoveable

ive looked all over.. cant seem to find anything on it.

NOTE it is VERY important that this item is a quest item and is never removed from inventory once added...

this item MUST be protected from the removeallitems function affecting it...

Edited by angelwraith
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oook

 

so i still want the answer to this

 

but i did find a workaround..

i just used NVSE to hotkey it all custom like

which works perfectly and i actually like it this way better because i have the default key set to 9 so it doesn't actually take up any slots..

and if that conflicts with other mods it is user settable as well. or can even be turned off completely if desired.

 

but i still want to know what exactly causes a quest item to be hotkeyable or not if anyone knows.

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