UmbranXepher Posted March 27, 2011 Share Posted March 27, 2011 (edited) Okay, this is a strange problem that I *think* I've managed to at least figure out what is wrong, if not how to fix it xP I should probably start by saying that in my hopes of fixing this, I have uninstalled all of my mods and even reinstalled Dragon Age (I have the ultimate edition) to no avail x.x From what I can tell, the black eye shadow is no longer in my character creation slider. It starts off in the blues, and there seem to be some white / gray along the slider, but no black, even with the intensity all the way up. However, I *used* to have the black eye shadow and one of my saved characters has it and uses it with no problem; and when I make a mock up morph in the toolset, the black coloring is still there too. So from what I can gather, the files are still there, but the character creation screen isn't picking them up. Is there some sort of index where these are stored and the numbers somehow got mixed up? I just can't figure out what it might be if even reinstalling Dragon Age doesn't sort it out xP Any help would be greatly appreciated, and if I've left anything out I'll try to fill in any info to the best of my ability ^^; - Xepher Update: Okay, so after reinstalling the Chargen Compiler mod and letting it do it's thing, the reference page is showing that the 3 black eye makeup colors ( t1_mue_bk1, 2, and 3) aren't functioning properly. I'm trying to look for ways to fix it based on the info that's given me, but if someone could point me in the right direction I'd be most grateful ^_^ Edited March 27, 2011 by UmbranXepher Link to comment Share on other sites More sharing options...
UmbranXepher Posted March 29, 2011 Author Share Posted March 29, 2011 Okay, I actually managed to resolve the issue. It seems the Chargen Compiler mod has some sort of issue with the files for the black eye makeup or something. I went in with Crimson Editor and manually edited the chargen files in both the chargen compiler folder and the override folder to move the t1_mue_bk1, 2, and 3 files into the proper placement, then ran Dragon Age and they were back in the character creation slider. Then to test it, I ran the compiler again and once it was done, the references for the black colors were off again. I don't know if anyone else has had this problem, but I guess there's an answer for it now ^^; Link to comment Share on other sites More sharing options...
OdanUrr87 Posted April 27, 2011 Share Posted April 27, 2011 I'm having this problem matter of fact. How exactly do you say you fixed it? Link to comment Share on other sites More sharing options...
Thandal Posted April 27, 2011 Share Posted April 27, 2011 Glad you got it sorted (sort of)! Two questions: 1) Which version of CharGenMorph Compiler are you using? 2) Have you communicated directly with TerraEx about this, either using the mod Comments or via PM? I know he's incredibly responsive, especially when it comes to his own mods. If not, I'm sure he'd love to hear from you. :thumbsup: Link to comment Share on other sites More sharing options...
UmbranXepher Posted February 21, 2012 Author Share Posted February 21, 2012 (edited) Sorry for kind of vanishing for almost forever out of nowhere, not really sure how I stayed off the forum for so long :"D I've since actually gotten a couple of messages about how I fixed this, so I'll go a little more in-depth. You'll want to open yout chargenmorphcfg, which is an xml file in your user>documents>bioware>dragonage>packages>core>override. You can use just about any text editor to open with (I've used notepad myself), just right-click > open with > notepad. What will come up is a lot of lists of lists (... of lists xD). These are your categories and options in the character creation screen. What you need to find is the eyes_makeup_colors section (control+f is a great way to find this) and look through the lines within that category. You should see a pretty distinct pattern in the coding which implies which file calls to which color, and you might notice that black is gone. You need to manually input the code for the black eyeshadow, which (for me at least, I think it's the same for everyone) is: <resource name="t1_mue_bk1" /> <resource name="t1_mue_bk2" /> <resource name="t1_mue_bk3" /> Place those lines into the category, and save the file. It will now place those three degrees of black eyeshadow in the location you pasted them in (for example, if you place them at the top of the list, they will be the first three slider spots on eye shadow; if you put them at the bottom of the list, they will be the last three). Hopefully that helps a bit more than my last rushed explanation, sorry for being away for so long. I should be quite a bit more active now so if you still have questions, let me know! :"D Edited February 21, 2012 by UmbranXepher Link to comment Share on other sites More sharing options...
veylanaXarainai Posted September 22, 2017 Share Posted September 22, 2017 I know this topic is YEARS old, but it really helped me after removing bad references from the chargen compiler. Thank you for this! Link to comment Share on other sites More sharing options...
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