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Laser Rifle Beam Splitter fix


MadMann135

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If you mean the vanilla split beam mod, what kind of serious nerfing is there? My un-modded laser rifle had 22 DAM and, upon installing the splitter, now has DAM of 8.5x3 (25.5 total) which.... hmmmmn, yeah, is indeed less than the 30% descibed inrease. Guess I never did the math before. :blush: Is that what you mean?
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If you mean the vanilla split beam mod, what kind of serious nerfing is there? My un-modded laser rifle had 22 DAM and, upon installing the splitter, now has DAM of 8.5x3 (25.5 total) which.... hmmmmn, yeah, is indeed less than the 30% descibed inrease. Guess I never did the math before. :blush: Is that what you mean?

 

 

 

Yes that is what I mean. For me pre mod damage and post mod damage add up to the same.

For me with the beam spreader attached it does the base damage divided by the number of beams. Now against un armored targets (no DT) this is not a problem but against armored targets all beams are reduced.

Damage resistance is 6. Base damage is 22. Ammunition DT = (-2)

 

Example Damage beam splitter 22/3 = 7.3x3 + (-2DT). 7.3 - (6-2)= 3.3. 3.3*3 = 9.9 damage [NERFED]

Example Damage no-beam splitter = 22 + (-2DT). 22 - (6-2) = 18 damage

Example of what it is described as it should be 22*1.3 = 28.6. 28.6/2 = 14.3*2. 14.3 - (6-2) = 10.3. 10.3*2 = 20.6

Example of what it would be with the fix 22*1.3 = 28.6. 28.6/ 3= 9.53*3. 9.53 - (6-2) = 5.53. 5.53*3 = 16.59 {Still nerfed but not as much]

 

In short Total Damage

Base = 18

Modified = 9.9

Intended = 20.6

Edited by MadMann135
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