Zango2 Posted August 31, 2015 Share Posted August 31, 2015 I'm 22 hours into a save, and I've just encountered a persistent CTD in the area starting just north of Anvil and going to about the Brina Cross Inn. I think most interestingly, I had no problems accessing this area earlier in this save, and I only noticed the CTD while doing the "A Rat Problem" Fighter's Guild quest. (I had previously traversed all the area giving me problems before for the "Anvil Recommendation" Mage's Guild quest.) The only mods I've added in progress to this save were some shader mods and Living Economy, neither of which I believe are the issue. 0 0 Oblivion.esm 1 1 Oscuro's_Oblivion_Overhaul.esm 2 2 Better Cities Resources.esm 3 3 Unofficial Oblivion Patch.esp 4 4 Oblivion Citadel Door Fix.esp 5 5 UOP Vampire Aging & Face Fix.esp 6 6 DLCShiveringIsles.esp 7 7 Unofficial Shivering Isles Patch.esp 8 8 USIPS Additional Changes.esp 9 9 DLCBattlehornCastle.esp10 a DLCBattlehornCastle - Unofficial Patch.esp11 b DLCThievesDen.esp12 c DLCThievesDen - Unofficial Patch.esp13 d DLCThievesDen - Unofficial Patch - SSSB.esp14 e DLCMehrunesRazor.esp15 f DLCMehrunesRazor - Unofficial Patch.esp16 10 DLCVileLair.esp17 11 DLCVileLair - Unofficial Patch.esp18 12 DLCHorseArmor.esp19 13 DLCHorseArmor - Unofficial Patch.esp20 14 DLCOrrery.esp21 15 DLCOrrery - Unofficial Patch.esp22 16 DLCSpellTomes.esp23 17 DLCSpellTomes - Unofficial Patch.esp24 18 DLCFrostcrag.esp25 19 DLCFrostcrag - Unofficial Patch.esp26 1a Knights.esp27 1b Knights - Unofficial Patch.esp28 1c Living Economy - SI.esp Living Economy.esp29 1d 1310-Chamelion-NoRefraction-TESSource.esp30 1e Streamline 3.1.esp31 1f Oscuro's_Oblivion_Overhaul.esp32 20 Better Cities Full.esp33 21 Living Economy - Items.esp34 22 Better Imperial City.esp35 23 Better Imperial City FPS Patch.esp36 24 Kvatch Rebuilt.esp37 25 SupremeMagicka.esp38 26 X-Ray Detect.esp39 27 ScriptEffectSubduer.esp40 28 CurseOfHircine.esp41 29 LTDVampireOverhaul.esp42 2a Alternative Start by Robert Evrae.esp43 2b RenGuardOverhaul.esp44 2c Oscuro's_Oblivion_Overhaul - No Daedric Items.esp45 2d Oscuro's_Oblivion_Overhaul - Knights of Nine.esp46 2e Map Marker Overhaul.esp47 2f cidnothump.esp48 30 CoH Werewolves Mixed.esp49 31 Map Marker Overhaul - SI additions.esp50 32 RealisticFatigue.esp51 33 SM_ShiveringIsles.esp52 34 SM_Scrolls.esp53 35 SM_SigilStone.esp54 36 SM_DLCSpellTome.esp55 37 SM_EnchantStaff.esp56 38 SM_OOO.esp57 39 Better Cities - Leyawiin Flooded.esp58 3a Harvest [Flora].esp59 3b Harvest [Flora] - DLCFrostcrag.esp60 3c Better Cities - Alternative Start Arrive by Ship.esp61 3d Better Cities Chorrol - Knights of the Nine.esp62 3e Better Cities .esp63 3f Oblivion XP.esp64 40 EnchantmentMastery.esp65 41 Harvest [Flora] - DLCVileLair.esp66 42 Harvest [Flora] - Shivering Isles.esp Wrye Bash doesn't report anything out of the ordinary, but I haven't bothered cleaning all the little dirty's in the DLC. Link to comment Share on other sites More sharing options...
shinobi2008 Posted September 18, 2015 Share Posted September 18, 2015 I'm not sure if your mods are sorted correctly. Is this using LOOT? If it is you might want to consider using BOSS instead. Also drop Living Economy in favor of Enhanced Economy. It does the similar thing and better and stable. Might want to see if you updated to the latest unofficial patches as well because Unofficial SI patch no longer offers USIPS Additional Changes.esp. Link to comment Share on other sites More sharing options...
DarJee Posted September 24, 2015 Share Posted September 24, 2015 (edited) You are using Kvatch Rebuilt and Oscuro's Oblivion Overhaul. This is the reason of the conflict. You must include the necessary compatibility patch (Kvatch Rebuilt - OOO compatibility.esp) and load it after both mods in your load order (or merge it into a Bashed Patch, but you don't use it, it seems). And yes, definitely use BOSS and not LOOT for sorting Oblivion mods. Edited September 24, 2015 by DarJee Link to comment Share on other sites More sharing options...
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