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Anvil -> Brina Cross CTD


Zango2

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I'm 22 hours into a save, and I've just encountered a persistent CTD in the area starting just north of Anvil and going to about the Brina Cross Inn. I think most interestingly, I had no problems accessing this area earlier in this save, and I only noticed the CTD while doing the "A Rat Problem" Fighter's Guild quest. (I had previously traversed all the area giving me problems before for the "Anvil Recommendation" Mage's Guild quest.)

 

The only mods I've added in progress to this save were some shader mods and Living Economy, neither of which I believe are the issue.

 

 

0 0 Oblivion.esm

1 1 Oscuro's_Oblivion_Overhaul.esm
2 2 Better Cities Resources.esm
3 3 Unofficial Oblivion Patch.esp
4 4 Oblivion Citadel Door Fix.esp
5 5 UOP Vampire Aging & Face Fix.esp
6 6 DLCShiveringIsles.esp
7 7 Unofficial Shivering Isles Patch.esp
8 8 USIPS Additional Changes.esp
9 9 DLCBattlehornCastle.esp
10 a DLCBattlehornCastle - Unofficial Patch.esp
11 b DLCThievesDen.esp
12 c DLCThievesDen - Unofficial Patch.esp
13 d DLCThievesDen - Unofficial Patch - SSSB.esp
14 e DLCMehrunesRazor.esp
15 f DLCMehrunesRazor - Unofficial Patch.esp
16 10 DLCVileLair.esp
17 11 DLCVileLair - Unofficial Patch.esp
18 12 DLCHorseArmor.esp
19 13 DLCHorseArmor - Unofficial Patch.esp
20 14 DLCOrrery.esp
21 15 DLCOrrery - Unofficial Patch.esp
22 16 DLCSpellTomes.esp
23 17 DLCSpellTomes - Unofficial Patch.esp
24 18 DLCFrostcrag.esp
25 19 DLCFrostcrag - Unofficial Patch.esp
26 1a Knights.esp
27 1b Knights - Unofficial Patch.esp
28 1c Living Economy - SI.esp
Living Economy.esp
29 1d 1310-Chamelion-NoRefraction-TESSource.esp
30 1e Streamline 3.1.esp
31 1f Oscuro's_Oblivion_Overhaul.esp
32 20 Better Cities Full.esp
33 21 Living Economy - Items.esp
34 22 Better Imperial City.esp
35 23 Better Imperial City FPS Patch.esp
36 24 Kvatch Rebuilt.esp
37 25 SupremeMagicka.esp
38 26 X-Ray Detect.esp
39 27 ScriptEffectSubduer.esp
40 28 CurseOfHircine.esp
41 29 LTDVampireOverhaul.esp
42 2a Alternative Start by Robert Evrae.esp
43 2b RenGuardOverhaul.esp
44 2c Oscuro's_Oblivion_Overhaul - No Daedric Items.esp
45 2d Oscuro's_Oblivion_Overhaul - Knights of Nine.esp
46 2e Map Marker Overhaul.esp
47 2f cidnothump.esp
48 30 CoH Werewolves Mixed.esp
49 31 Map Marker Overhaul - SI additions.esp
50 32 RealisticFatigue.esp
51 33 SM_ShiveringIsles.esp
52 34 SM_Scrolls.esp
53 35 SM_SigilStone.esp
54 36 SM_DLCSpellTome.esp
55 37 SM_EnchantStaff.esp
56 38 SM_OOO.esp
57 39 Better Cities - Leyawiin Flooded.esp
58 3a Harvest [Flora].esp
59 3b Harvest [Flora] - DLCFrostcrag.esp
60 3c Better Cities - Alternative Start Arrive by Ship.esp
61 3d Better Cities Chorrol - Knights of the Nine.esp
62 3e Better Cities .esp
63 3f Oblivion XP.esp
64 40 EnchantmentMastery.esp
65 41 Harvest [Flora] - DLCVileLair.esp
66 42 Harvest [Flora] - Shivering Isles.esp

 

Wrye Bash doesn't report anything out of the ordinary, but I haven't bothered cleaning all the little dirty's in the DLC.

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  • 3 weeks later...

I'm not sure if your mods are sorted correctly. Is this using LOOT? If it is you might want to consider using BOSS instead. Also drop Living Economy in favor of Enhanced Economy. It does the similar thing and better and stable. Might want to see if you updated to the latest unofficial patches as well because Unofficial SI patch no longer offers USIPS Additional Changes.esp.

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You are using Kvatch Rebuilt and Oscuro's Oblivion Overhaul. This is the reason of the conflict. You must include the necessary compatibility patch (Kvatch Rebuilt - OOO compatibility.esp) and load it after both mods in your load order (or merge it into a Bashed Patch, but you don't use it, it seems).

 

And yes, definitely use BOSS and not LOOT for sorting Oblivion mods.

Edited by DarJee
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