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Help with creating my first model


Zues_Shot

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I am in need of some help with texturing a model I have been making, and am wondering if anyone could push me in the right direction or be my partner(for now :)...... It is a replica of the Halo Reach Sniper Rifle but doesn't necessarily have to be the same colors. I know that oblivion might have to do more with swords n' bows but I was told I could possibly find the necessary help here. I thank you for all help and criticism!!!!

 

Thanks,

Zues Shot

 

 

 

oh and here is a pic. for reference......

 

 

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Wow, today I modeled the Halo sniper rifle as well o_O

 

To texture it you will first have to UV map it. Here are some links that might help: http://cs.elderscrolls.com/constwiki/index.php/Custom_Sword_in_Blender

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics

Edit: also here is a thread where UV mapping is being discussed:

http://www.thenexusforums.com/index.php?/topic/315617-120mm-ground-mounted-mortar/

 

The idea is to turn all of your faces, in 3 dimensions, into a 2D image. There are a bunch of different methods that all depend on your mesh. Hopefully those links will at least point you in the right direction, or maybe LHammonds or someone will stop by for more in depth help >_>

 

Great mesh btw :thumbsup:

Edited by Genzel
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hahahah thats pretty cool... Ya I have looked into UV mapping but the problem is getting the texture either detailed or "3-D" looking, not so much on UV mapping. I guess if I just sit down this Saturday and not try to do it so fast I might be able to make a good one :? but who knows.... Oh and thanks I have been thinking about making all of the halo weapons and armor and such, which is ironic considering your project!!!
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Every model requires a "normal map" as well as the regular color map. This normal map makes your textures essentially 3D. Links relating to normal maps: http://cs.elderscrolls.com/constwiki/index.php/Normal_Maps

For texturing, you definitely want to take your time and make a very detailed image. The texture and normal map tends to be more important than the model itself, since the model really only contributes a silhouette.

 

So far for the Spartan Project I have modeled every UNSC weapon, and I am starting on the covenant ones next :pinch: I've got a lot more to make.

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ahhh ok so the gun wont look 3-D till i add a n. map..... well then that makes more sense!!!! Nice, I am also thinking of just making a bunch of models of fun games- crysis, halo, section 8, ranger armor on NV, ect.- but not really making them game specific so when a EPIC game(skyrim) comes out I will be able to already have the resources readily available to make some awesome mods :)

 

?so it doesnt matter AS much if the model is detailed as it matters that the texture is detailed?

 

Can you think of any more awesome games I should start modeling? cause Skyrim is not coming out till 11.11.11

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The normal is also required, so it won't work at all without it. While I don't always do this myself, you really only need to model what will add to the silhouette of the object. A smooth model of the weapon's shape is generally enough, and the textures can fill in everything else. Slight indentations and other small pieces most likely aren't neccessary.

 

An amazing example is this sword that looks like it was done by a serious professional o_O

http://fc07.deviantart.net/fs13/f/2007/005/0/5/Sword_by_stefanmarius.jpg

http://fc07.deviantart.net/fs71/f/2010/102/1/1/112c83400604c4ba9b2f72d49e945b0b.png

The final model with texture looks ridiculously detailed, with the hilt having many grooves and such, but the actually model is very simplistic. All the grooves in the handle are just clever normal mapping.

 

If you need ideas the request section here is pretty good. One thing that can be fun is to pick a theme or style, and make a full weapon (or even armor) set based around it. You can challenge yourself to make something original and aesthetic. Modeling stuff from other games is really awesome as well, since when you finish you can compare your work to that of a skilled professional and see how to improve :thumbsup: Model what you enjoy to model :D

Edited by Genzel
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