simplywayne90 Posted March 28, 2011 Share Posted March 28, 2011 (edited) I'm posting this as an idea for modders, I don't really mind if its made or not myself, the basis is a command gun, since I've seen the detonators and C-finders used as laser sights for things like bombings and such. And I don't want to hear about (Comanion Commander, Enclave Commander, NCCS, etc.) None of those have the features I'm about to list so don't waste time typing those words. Perhaps someone could use that idea as a general and simple companion control. The "gun" would simply force your companion to stop what they are doing and move to the location you "pointed." I felt its something that most people could use for both tactics and easier gameplay. It could also be good for tactical players, such as when your sneaking you simply use the gun to keep your companions far enough away to not blow your cover but close enough to help if you get overwhelmedPerhaps you want your companions to walk in-front of you for once....perhaps to draw fire while you cover them from a corner or something. (Instead of you having to run out so they attack then trying to hide.)It could also be modifed I'm sure for uses in making screenshots or altered to somehow pose vanilla NPCs in unique ways. Perhaps a seperate "menu item" for the gun to allow different uses like switching it's function. Other functions could be: Force pose, then when fired it brings up a pose list (with some idea of each pose instead "pose 1, 2, 3, etc." more like "Dual gun pose" "Sexy pose #4" etc.)Companion Throw Explosive, perhaps you companion CAN throw better than you, then just point and click and they throw a grenade to that general area.Changing behavior in combat, so if you have 2 melee companions just about to run into flamethrowers you can click and make them switch to ranged weapons.etc. I'm sure there are many other ways that it could be adapted to fit players demands. I'm not even sure its plausible but I thought it was an idea worth mentioning, since it could be modified to fit mods like Enclave control, as well as normal and modded companions Edited March 30, 2011 by simplywayne90 Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 28, 2011 Author Share Posted March 28, 2011 Hmm, I've become interested in this idea after all, I'd like to hear from a scripter whenever you read it. Just a ballpark guess on if such an item is possible since I know A.I behavior is a pain (Otherwise their would be more A.I fix mods then weapons...) Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 30, 2011 Author Share Posted March 30, 2011 A good example of this idea would be like the teleporters from the Underground Hideout and Underwater hideout Link to comment Share on other sites More sharing options...
simplywayne90 Posted April 11, 2011 Author Share Posted April 11, 2011 I'd like to hear from people on this on whether its possible or not since I'm shocked people haven't relplied since more often than not companions are uselessly in the way and this could utterly negate that in the future. Link to comment Share on other sites More sharing options...
TrinXaS Posted April 12, 2011 Share Posted April 12, 2011 Well Well Well, Mr. Wayne it seems that we have a freak idea's connection ;)In my Idea's Junkyard topic, I posted a section concerning a Companion's Enhanchement, well I suggested the same system as the one you're describing, well not exactly the same, but here's what i've suggested: a Hotkeyed Active Button for companions;I know that this could be made, since I've seen in F03 a mod that have a nearly similare feature (Companion's Recruiting & Sharing from The TalkieToaster), well this feature should work like the following:We Use the key to select a companion (if they are many) and then we re-use the key on the object we want him to interact with.- If the PC is crouching and select another NPC the companion will try to steal random items from him!- If we select a clutter the Companion will take/steal if takable.- If we set the companion agressive and then select another NPC when the weapon is drawn then the companion will attack.- If we select a lock crate and a terminal the Companion will try to unlock/hack it- When in passive mode, and gun holstered, each companion will have a special behavior concerning special item we select, for arcade if we select another companion or NPC he will heal him, for cass if we select a camp fire she will craft items depending on ingrediants she have in her inventory, same thing with Veronica with the workbench, Raul will do the same thing with the Reloading Bench and will repairs weapons and apparel (with items in his inventory) when selecting a Workbench.- By selecting an unlocked crate, a corpse, a locker the Companion will loot it.- Selecting a chair, bed, couch the Companion will sleep/sit .... et cetera. I personally think that such function will enhanche the companion's gameplay and make it less boring more tactical ;) Link to comment Share on other sites More sharing options...
simplywayne90 Posted April 12, 2011 Author Share Posted April 12, 2011 Well Well Well, Mr. Wayne it seems that we have a freak idea's connection ;)In my Idea's Junkyard topic, I posted a section concerning a Companion's Enhanchement, well I suggested the same system as the one you're describing, well not exactly the same, but here's what i've suggested: It seems we do! I'm definitlely adding in your thoughts on the subject, It could make companion invaluable tools and much more tactical indeed. Link to comment Share on other sites More sharing options...
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