flyingnorris Posted August 31, 2015 Share Posted August 31, 2015 (edited) Hi all,I recently had a problem with my installation of Oblivion (with mods) which led to a complete reinstall and updating of my mod setup. Everything seemed to be going well, however I am met with CTDs at seemingly random intervals. They are almost always apparent when I enter the Waterfront District through the Imperial Tunnels (in Better Cities), occasionally when I try to talk to NPCs, when I equip or unequip items, or when an NPC enters or leaves a building. I've fiddled around with the Oblivion Stutter Remover.ini in accordance with my system, but no luck.I'm wondering if it is to do with my load order? I've posted it below, along with my system specs, which I thought were more than adequate. Any help would be great, and please let me know if any other information is needed from me. Also I'm sorry (in advance) for Thanks! Load Order 00 Oblivion.esm01 All Natural Base.esm [Version 1.36]02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]03 Francesco's Optional New Items Add-On.esm [Version 5.0]04 Cobl Main.esm [Version 1.73]05 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]06 Mart's Monster Mod.esm [Version 3.8b1]07 FCOM_Convergence.esm [Version 0.9.9MB8b1]08 Better Cities Resources.esm [Version 6.0.3]09 HorseCombatMaster.esm0A Knights - Revelation.esm0B Unofficial Oblivion Patch.esp [Version 3.5.3]++ Oblivion Citadel Door Fix.esp0C DLCShiveringIsles.esp0D Unofficial Shivering Isles Patch.esp [Version 1.5.7]0E Better Cities .esp [Version 6.0.3]0F Francesco's Creatures and Items Resources.esp [Version 5.0]10 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]11 Francesco's Optional Leveled Guards.esp [Version 5.0]12 Natural_Habitat_by_Max_Tael.esp13 All Natural.esp [Version 1.36]14 All Natural - SI.esp [Version 1.36]++ All Natural - MMM Patch.esp [Version 1.3]15 Immersive Interiors.esp [Version 0.8.1]16 Immersive Interiors - Bravil.esp [Version 2.01]17 atmospheres.esp18 Better Bell Sounds.esp++ Symphony of Violence.esp19 Sounds of Cyrodiil.esp [Version 1.1]1A All Natural - Real Lights.esp [Version 1.36]1B WindowLightingSystem.esp1C AliveWaters.esp1D AliveWaters - Koi Addon.esp1E AliveWaters - Slaughterfish Addon.esp1F AFK_PrayerIdles.esp [Version 1.0]20 Book Jackets Oblivion.esp21 Ducks and Swans.esp++ PalePassIce.esp22 Camping.esp23 Ravens and Seagulls.esp24 Populated Prisons.esp [Version 1.2]25 DarNifiedUI Config Addon.esp26 DropLitTorchOBSE.esp [Version 2.4]27 Dynamic Map.esp [Version 2.1.1]28 DLCHorseArmor.esp29 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]2A DLCOrrery.esp2B DLCOrrery - Unofficial Patch.esp [Version 1.0.6]2C DLCVileLair.esp2D DLCVileLair - Unofficial Patch.esp [Version 1.0.11]2E DLCMehrunesRazor.esp2F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]30 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]++ MaleBodyReplacerV5.esp31 Adonnays Classical Weaponry.esp32 Adonnays Elven Weaponry.esp33 CapesandCloaks.esp34 RTFemaleReplacerV12.esp++ Weapon Improvement Project.esp [Version 1.9]35 DLCThievesDen.esp36 DLCThievesDen - Unofficial Patch.esp [Version 1.0.13]37 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]38 Cobl Glue.esp [Version 1.73]39 Cobl Si.esp [Version 1.63]3A Bob's Armory Oblivion.esp3B FCOM_BobsArmory.esp [Version 0.9.9MB8b1]3C Oblivion WarCry EV.esp [Version 1.09]3D FCOM_WarCry.esp [Version 0.9.9MB8b1]3E Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]3F FCOM_Convergence.esp [Version 0.9.9Mb8b1]40 FCOM_RealSwords.esp [Version 0.9.9MB8]++ FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3]41 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.8b1]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]++ Mart's Monster Mod - No Giants.esp [Version 3.8b1]++ Mart's Monster Mod - No Fiends.esp [Version 3.8b1]++ Mart's Monster Mod - No Beholdens.esp [Version 3.8b1]++ Mart's Monster Mod - No Balrogs.esp [Version 3.8b1]++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.8b1]42 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7]43 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]44 Creature Diversity.esp45 Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1]++ Mart's Monster Mod - RadiantAITweaks.esp++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]46 Skyrimesque Counts and Countesses.esp47 300_Artifacts.esp48 Kvatch Rebuilt.esp [Version 3.0]49 Kvatch Rebuilt Weather Patch.esp4A EiAmod.esp [Version 1.1]++ EiAmod_ShiveringIsles.esp4B LetThePeopleDrink.esp [Version 2.7]4C The Ayleid Steps.esp [Version 3.4.1]4D DLCBattlehornCastle.esp4E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.11]4F DLCFrostcrag.esp50 Frostcrag_LOD.esp51 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9]52 DLCFrostcragReborn.esp53 FrostcragRebornCobl.esp54 Knights.esp55 Knights - Unofficial Patch.esp [Version 1.1.6]56 Knights - Revelation.esp57 Summon Dremora Lord Saved.esp58 Elz - No Floating Weapon.esp59 TOTF.esp5A RTT.esp5B RTT-Weye Relocation Patch.esp [Version 2.0.1]5C The Lost Spires.esp5D Shadowcrest_Vineyard_COBL.esp5E Mart's Monster Mod - City Defences.esp [Version 3.8b1]++ FCOM_Knights.esp [Version 0.9.9MB8b1]5F BrewHouse.esp60 ReclaimSancreTor.esp [Version 1.0.5]61 Roads of Cyrodiil.esp [Version 1.0]++ ROC+Shadowcrest Vineyard Patch.esp [Version 1.0]62 xuldarkforest.esp [Version 1.0.5]++ LostSpires-DarkForest patch.esp63 xulStendarrValley.esp [Version 1.2.2]64 xulTheHeath.esp65 xulEntiusGorge.esp [Version 1.2.1]66 xulFallenleafEverglade.esp [Version 1.3.1]++ LostSpires-Everglade patch.esp67 xulColovianHighlands_EV.esp [Version 1.2.2]68 xulChorrolHinterland.esp [Version 1.2.3]69 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]6A xulBravilBarrowfields.esp [Version 1.3.5]6B xulLushWoodlands.esp [Version 1.3.3]6C xulAncientYews.esp [Version 1.4.4]6D xulAncientRedwoods.esp [Version 1.6]6E xulCloudtopMountains.esp [Version 1.0.3]++ RST+Cloudtop Mountains.esp [Version 1.1]6F xulArriusCreek.esp [Version 1.1.4]70 xulPatch_AY_AC.esp [Version 1.1]71 xulRollingHills_EV.esp [Version 1.3.3]72 xulPantherRiver.esp73 xulRiverEthe.esp [Version 1.0.2]74 xulBrenaRiverRavine.esp [Version 1.1.1]75 xulImperialIsle.esp [Version 1.6.8]76 xulBlackwoodForest.esp [Version 1.1.1]77 xulCheydinhalFalls.esp [Version 1.0.1]78 TearsOfTheFiend-CheydinhalFalls patch.esp79 xulAspenWood.esp [Version 1.0.3]7A xulSkingradOutskirts.esp [Version 1.0.2]++ ROC+RST+Skingrad Outskirts.esp [Version 1.0]7B xulSnowdale.esp [Version 1.0.6]7C FrostcragReborn-Snowdale patch.esp++ OOO-Snowdale Patch.esp [Version 1.1]7D xulCliffsOfAnvil.esp [Version 1.1.3]7E OOO-CliffsOfAnvil patch.esp [Version 1.2]++ RST+Cliffs of Anvil.esp [Version 1.2]7F xulSilverfishRiverValley.esp [Version 1.0.4]++ Lost Spires + Silverfish River Patch.esp [Version 1.0]80 xulJerallGlacier.esp [Version 1.0.2]81 OOO-JerallGlacier patch.esp [Version 1.0]82 xulTheEasternPeaks.esp [Version 1.2]++ ROC+UL-II+LtPD Patch.esp [Version 1.0]83 EtInArkay-UniqueLandscapes Merged patch.esp [Version 2.3]++ RST+Cheydinhal Falls.esp [Version 1.1]84 Better Dungeons.esp85 HUD Status Bars.esp [Version 5.3.2]++ Improved Fires and Flames - Increased Sound.esp86 P1DkeyChain.esp [Version 5.00]++ Enhanced Vegetation [100%].esp87 Skill Perk Descriptions.esp [Version 1.1]88 Lynges Unlimited Death Reload Time.esp89 Quest Award Leveller.esp++ Quest Award Leveller - Battlehorn Castle.esp++ Quest Award Leveller - Vile Lair.esp++ Quest Award Leveller - Mehrunes Razor.esp++ Quest Award Leveller - Knights of the Nine.esp8A Alternative Beginnings.esp [Version 1.4.3]8B Alternative Beginnings - Kvatch Intact.esp [Version 3.0]8C RenGuardOverhaul.esp8D Enhanced Grabbing.esp [Version 0.5]8E Deadly Reflex 6 - Timed block and 150% damage.esp8F Mounted_Spellcasting_Deadly_Reflex_Compatible.esp90 Duke Patricks - Actors Can Miss Now.esp91 Cobl Races.esp [Version 1.52]92 bgBalancingEVCore.esp [Version 10.52EV-D]++ bgBalancingEVNoSIVersion_Core_still_required.esp [Version 10.5DV-D]93 Oblivion_Character_Overhaul.esp [Version 2.0]94 bgMagicEV.esp [Version 1.7EV]++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]++ bgMagicItemSigil.esp [Version 1.68EV]++ bgMagicEVStartspells.esp [Version 1.68EV]95 bgMagicBonus.esp [Version 1.7EV]++ bgMagicEVAddEnVar.esp [Version 1.68EV]96 bgMagicEVPaperChase.esp [Version 1.68EV]97 bgMagicAlchemy.esp [Version 1.57]++ bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]98 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]99 bgIntegrationEV.esp [Version 1.0b]++ IntegrationTheStrandedLight-SilverfishRiverValley patch.esp [Version 1.1]++ IntegrationTheStrandedLight-EasternPeaks patch.esp [Version 1.1]9A Better Cities Full.esp [Version 6.0.3]9B Better Imperial City.esp [Version 6.0.0]9C Better Cities - IC Imperial Isle.esp [Version 6.0.2]9D BC_Aristocrat_UL Patch.esp++ Better Imperial City FPS Patch.esp [Version 6.0.0]++ All Natural Real Lights - Better Cities IC Patch.esp9E Better Cities - All Natural.esp [Version 6.0.3]++ Better Cities IC Imperial Isle - Roads of Cyrodiil.esp [Version 6.0.0]9F Better Cities - Skingrad Outer District.esp [Version 6.0.0]++ Better Cities - Unique Landscape Barrowfields.esp [Version 1.5]A0 Better Cities - Ruined Tail's Tale.esp [Version 6.0.0]A1 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.0]A2 Better Cities - Tears of the Fiend.esp [Version 6.0.0]A3 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.5]++ Better Cities IC Arena - Reclaiming Sancre Tor.esp [Version 6.0.0]A4 Better Cities Skingrad - Reclaiming Sancre Tor.esp [Version 6.0.0]++ Better Cities Bravil - Unique Landscape Panther River patch.esp [Version 1.5]A5 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 1.5]++ Better Cities - Unique Landscape Snowdale.esp [Version 1.5]A6 Better Cities - The Lost Spires.esp [Version 6.0.2]++ Better Cities - COBL.esp [Version 6.0.0]++ Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp [Version 1.5]++ Better Cities - Leyawiin Flooded.esp [Version 6.0.0]++ FCOM_BetterCities-Bravil.esp [Version 6.0.0]A7 bgMagicEVShader.esp [Version 1.7EV]++ bgMagicShaderLifeDetect.esp [Version 1.68]A8 bgMagicLightningbolt.espA9 DeadlyReflex 6 - Combat Moves.esp++ Deadly Reflex 6 - HeX NifSE Patch.espAA Falling Leaves.esp [Version 1.0]++ Falling Leaves - UL LushWoodlands Patch.esp [Version 1.0]++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]AB OblivionReloaded.espAC Bashed Patch, 0.espAD Maskar's Oblivion Overhaul.esp [Version 4.6.2]AE Cobl Tweaks - FCOM Mergeable.esp [Version 1.72]AF Wine Overhaul Better Cities Patch.espB0 WineOverhaulBC-RiverEthe patch.espB1 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.3] System Specs Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150715-0600)System Model: H55M-USB3Processor: Intel® Core i7 CPU 870 @ 2.93GHz (8 CPUs), ~2.9GHzMemory: 6144MB RAMAvailable OS Memory: 6104MB RAMDirectX Version: DirectX 11Card: AMD Radeon HD 7970 *UPDATE* CTDs are now happening whenever I leave character creation with the Alternate Beginnings Mod. I choose a starting location and regardless of where I choose, the game crashes once the loading bar has reached about 3 quarters. I uninstalled some of less 'important' mods, such as Natural Habitat, Ravens and Seagulls, and Alive Waters in the hope that it might make a difference--no such luck.Really frustrating as there's not much indication of what the problem could be. Edited September 1, 2015 by flyingnorris Link to comment Share on other sites More sharing options...
malonn Posted September 8, 2015 Share Posted September 8, 2015 I hate to say it, but you may have to strip down your load order and do the good ol' 1 by 1, step by step mod activating procedure. Strip down to just Oblivion.esm, and activate and load 1 at a time. Also, you don't need the Quiest Award leveling mods with Maskar's. Maskar's handles that itself. Quest Award leveling is deprecated. Link to comment Share on other sites More sharing options...
HikariWS Posted September 11, 2015 Share Posted September 11, 2015 Yes, you ALWAYS need to activate mods 1 by 1 when starting a new game. Many mods run a lot of code and add stuff to inventory when they are loaded and identify they weren't active on the save. If dozens of mods try to do it together, crash is very easy to happen. Start by enabling only mods needed on char creation. Once you can save, do it. Then spend DAYS enabling and configuring mods 1 by 1, JUST the FUNDAMENTAL ones. Then go play. Enable 1 or 2 mods, config them, play and see if they are stable, go to places you can see them in action, test more, wait more to make sure no instability was added. Only then install another 1 or 2. Link to comment Share on other sites More sharing options...
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