kleyn Posted February 26, 2007 Share Posted February 26, 2007 i have some new armor sets i want to put in my mod, but i dont know how to create a new folder in the armor section of the object window. Can anybody help? Link to comment Share on other sites More sharing options...
Povuholo Posted February 26, 2007 Share Posted February 26, 2007 i have some new armor sets i want to put in my mod, but i dont know how to create a new folder in the armor section of the object window. Can anybody help?A new folder in the object window? Why do you want to do that? I'm probably misunderstanding this, so if you could explain... :) Link to comment Share on other sites More sharing options...
kleyn Posted February 26, 2007 Author Share Posted February 26, 2007 i 've made an image now. http://img341.imageshack.us/img341/6084/objectwindowvr3.pngi want to put a new folder in the place i have marked on the image. or can i just put my new armor in any folder i want without any bugs? Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 26, 2007 Share Posted February 26, 2007 I believe it's related to the directory path for the mesh. Basically, you can't rearrange default stuff without screwing everyone else up, but it works great if you have 20 custom meshes that you'll be using alot. Link to comment Share on other sites More sharing options...
kleyn Posted February 27, 2007 Author Share Posted February 27, 2007 so i can just put my new armors in any map i want? for example iron? Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 27, 2007 Share Posted February 27, 2007 so i can just put my new armors in any map i want? for example iron?It's a bit more complicated than that. The listings in the CS are related to the folders the items are in (think it only supports two levels of folders, \meshes\XXXXX\YYYYY). However as the default items are linked to a default file in a default directory, changing the folder of the mesh would require changing the listing in the CS, which would also break the item for anyone else. You could put a new mesh into any of the standard folders, but normally this wouldn't help anything. Link to comment Share on other sites More sharing options...
Abramul Posted February 27, 2007 Share Posted February 27, 2007 I'm pretty sure I've seen more than two levels in some categories. One that comes to mind is Static/Architecture. Link to comment Share on other sites More sharing options...
Tiberiu911 Posted February 27, 2007 Share Posted February 27, 2007 I have already managed to create my own structure in the CS while integrating my models. I remember I always used Tib as the first thing in the unique ID. My items ID would look like this: TibLightsaberRed I then had a Tib section in it. I'm not sure if you need to have folders placed in your directory before you do that though, as I always did. Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 27, 2007 Share Posted February 27, 2007 I'm pretty sure I've seen more than two levels in some categories. One that comes to mind is Static/Architecture.Good point, maybe they have it setup to allow more than two levels in some instances, like if the directory is more than a few letters. I was thinking the same thing, but the whole deal about armor being seperated by gender from directory, but in the CS kinda threw me. As for Tib, your stuff is all in a meshes/whatever/Tib/ folder right? Link to comment Share on other sites More sharing options...
Tiberiu911 Posted February 28, 2007 Share Posted February 28, 2007 As for Tib, your stuff is all in a meshes/whatever/Tib/ folder right? Yes, meshes/whatever/Tib. As far as I remember I had my folders set up before making the cs editing. The meshes/textures paths where all asigned. Link to comment Share on other sites More sharing options...
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