KTcraft Posted September 1, 2015 Share Posted September 1, 2015 I am interested in a mod that forces walking(perhaps via carry weight) when AP is at 10% or less, and that drains AP when not walking. Could anyone make this? Or perhaps give tips on how a complete novice could go about making it? Link to comment Share on other sites More sharing options...
Praxus9 Posted September 16, 2015 Share Posted September 16, 2015 Here's something that will get you to where you want to go: 1). Create a perk (call it anything you want; For this example, we'll call it "Forced Walking"). We'll get back to this perk later. 2). Create an effect script that is something to the effect of: scn RunningDamagesAP Begin ScriptEffectUpdate float HowMuchAP set HowMuchAP to player.GetAV ActionPoints if player.isrunning ; If the player is running if HowMuchAP > 0 ; if the player has more than 1 AP player.damageav actionpoints 1 ; Temporarily reduce their AP amount by 1 point endif endif End 3). Make a new base effect and attach the script to that base effect. 4). Make a new ability and use that base effect in it. 5). Attach the ability to the perk that was made earlier. 6). Give your player the perk. I know that this isn't exactly what you had wanted (you want the character to also be forced to walk in low AP situations). However, this was the most that I could think of in about 10 minutes time. I'm not certain how to achieve the other part but maybe someone else can assist you with that. Good luck with your mod. Link to comment Share on other sites More sharing options...
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