DwainDibley Posted September 1, 2015 Share Posted September 1, 2015 Anyone know how to create 'LOD2' mmh/msh/phy armor and clothing files using GMAX ? While we're at it, how do you wield two msh files together and make the bones and textures work using GMAX? Is there a better program for these tasks? Thanks Link to comment Share on other sites More sharing options...
Risibisi Posted September 1, 2015 Share Posted September 1, 2015 I'm working with Blender, so I'm not a big help.(I'm using the bone weight of a vanilla LOD2 mesh for the new LOD2 file ( bone weight copy). The new LOD2 has reduced polygons. Blender has a script for that step but you can take just a vanilla LOD2 mesh as a reference... the one I had used to copy the bone weight.When you 've mixed two meshes together you need for the texture a new uv- mapping and the bones need weights. To copy the bone weight of a vanilla mesh for your two wield meshes would be a way. In case nobody will answer. I would ask over at the BSN site . There are still some guys active who are working with gmax or 3dsmax. :smile: You can do this with every 3d graphic software. Link to comment Share on other sites More sharing options...
DwainDibley Posted September 1, 2015 Author Share Posted September 1, 2015 What version of blender works with DAO files? Link to comment Share on other sites More sharing options...
Risibisi Posted September 1, 2015 Share Posted September 1, 2015 You will need Blender 2.49b and Newbypowers Import/Export script. Link to comment Share on other sites More sharing options...
DwainDibley Posted September 21, 2015 Author Share Posted September 21, 2015 I can't get blender to work.... Link to comment Share on other sites More sharing options...
Risibisi Posted September 22, 2015 Share Posted September 22, 2015 What exactly doesn't work? Which python version do you use? Link to comment Share on other sites More sharing options...
DwainDibley Posted September 23, 2015 Author Share Posted September 23, 2015 Python 2.5.6 Link to comment Share on other sites More sharing options...
Risibisi Posted September 23, 2015 Share Posted September 23, 2015 Hm, I'm using 2.6.2.. but what exactly doesn't work?I haven't installed gmax anymore so I can't look if there is a similiar option. Link to comment Share on other sites More sharing options...
DwainDibley Posted September 23, 2015 Author Share Posted September 23, 2015 Nothing works. All I get are load errors when I try to open any DA:O files. Link to comment Share on other sites More sharing options...
Risibisi Posted September 23, 2015 Share Posted September 23, 2015 Sounds like the script isn't working. What says the Blender error window? Can't find python or a missing mmh file etc?That's my Blender Foundation folder: Here are all scripts I'm using for the import/export stuff. http://i.minus.com/i2wYeoK347WIV.JPG I'm using the 0.20 script. When you click on the Dragon Age tool icon (in the script 0.20 folder), Blender should open and it should be possible to execute the script via the "window type "text editor". Then this window pops up. http://i.minus.com/ib0JXuEUZj0ItX.JPG Then you can click on msh tool to import a DA:O mesh. If you need the skeleton use the mmh tool and it will import the selected mesh with the bones into Blender. I've sent you a pm with a blend save. Maybe it works with this. :smile: Link to comment Share on other sites More sharing options...
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