thorin00 Posted February 27, 2007 Share Posted February 27, 2007 Hello, I'm Playing OOO 1.3.1 and just arrived at Sideways Cave. It seems unfinished, I saw a chest that I couldnt get to unless I was walking backwards!!, near the throne at the third level . Looking around google i found that there should be a key for the chest but it's not on the cave itself. Does anyone know where is it? Thx Link to comment Share on other sites More sharing options...
Abramul Posted February 27, 2007 Share Posted February 27, 2007 What do you mean by "I couldnt get to unless I was walking backwards!!"? While I haven't used OOO, in the normal version there's a dead mage near the chest, which would be the logical place for a key. (Unless they opened up the original Sideways Cave...I didn't remember seeing it in the CS until a COC accident stranded me there. You're talking about the one with Lost Whosiwhat, right?) Open up the cell in the CS, and see what key is assigned to it. Then, check the Use Info for that key. Link to comment Share on other sites More sharing options...
thorin00 Posted February 27, 2007 Author Share Posted February 27, 2007 What do you mean by "I couldnt get to unless I was walking backwards!!"? While I haven't used OOO, in the normal version there's a dead mage near the chest, which would be the logical place for a key. (Unless they opened up the original Sideways Cave...I didn't remember seeing it in the CS until a COC accident stranded me there. You're talking about the one with Lost Whosiwhat, right?) Open up the cell in the CS, and see what key is assigned to it. Then, check the Use Info for that key. Let me explain better, I am talking about the first cave, south to the sewers of the prison. Its quite big and has three levels. I've just started a new game, and this was my first exploration. At the third level I arrived to the stone throne room. There is a space on the wall and a chest. I tried to get there, but a big root didn't allow me to reach the chest. I was almost giving it up, but for accident walking backwards I entered this small space. When I try to open the chest it says that it needs a key. I looked all around the cave and didn't find it, neither at the dead scolar near the chest. I was intrigued so search via Google, and found out that on OOO 1.31 release notes it pointed that previously it didn't exist the key for that chest, but now it should be outside the cave. I'll install the editor and try what you suggested. Thx anyway I've opened OOO in the editor and found out which key should open the chest, I've got it's objectID and name, but still don't know where it's placed, can anyone help me? I've tried using "player.additem" and the objectID but the console tells me it doesn't exist that object. I've never used the CS before and I don't know if I am doing something wrong, so I tried giving myself other objects and it worked perfectly. Does anyone Know why it does happen? The ObjectID for the key is 010246CE. Thx EDIT: Merged your posts. Please use the edit button rather than double posting, thanks. ^^ - Switch Link to comment Share on other sites More sharing options...
atribecalledcha Posted March 1, 2007 Share Posted March 1, 2007 are you entering a number after the key's id number? example: player.additem 0000000A 100 < gives you 100 lock picksso just put in your key's number and probably a 1 where the 100 is to just get 1 Link to comment Share on other sites More sharing options...
Abramul Posted March 1, 2007 Share Posted March 1, 2007 Right-clicking on the key in the Object Window should let you select Use Info, which provides a list of what cells, objects, and scripts reference it. The additem problem is due to Oscuro's not being the first mod loaded. The first two numbers should reflect (in hex) the mod's load number. For instance, adding something included in the 5th mod loaded would use additem 05xxxxxx 1, whereas something included in the 31st mod would use 1fxxxxxx. The error returned if you neglect to include an item count tells you that it's missing an integer. Link to comment Share on other sites More sharing options...
thorin00 Posted March 2, 2007 Author Share Posted March 2, 2007 Thank you very much! It was what Abramul noticed, I substitued the first two numbers with the Oscuro mod number in hex and it worked. Later I went back to the cave to check if it was worth the time ... and definitely it was!!! :) Thank you masters. Link to comment Share on other sites More sharing options...
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