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'Talking mode' re-position.


SylvanRuin

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Im sick of the camera always zooming right into an NPC's face every time we talk, and also the way its positioned straight-on.

 

Is there a way to change any aspect of it? Or is there already a mod for it?

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No there is no mod because you don't need one :D This can easily be fixed in the ini. file.

 

TADA:

 

fDlgFocus=2.1000 - This setting determines the level of camera zoom on people's faces when you enter into conversation with them. A value of 4.0000 is equivalent to no zoom at all, while something like 3.0000 gives a mild zoom which I feel is better than the extreme level of zoom provided by the current setting.
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That setting certainly helps.

 

However, for some kinds of conversation, it would make more sense for the npc's face to remain in a different position - i.e. if they are currently chained to a wall, or sitting, or whatever. Currently, the npc moves to the standing position to talk, even when this is "impossible". Any suggestions?

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