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need help with armor skinning


enroger

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I'm making a female trench coat from scratch. Model and uvw are finished, I imported a femalupperbody.nif into it and use bone weight copy script to copy the weight over to my new armor.

 

The problem is when I export it to nif, blender complains about some faces unmapped to any bone. Yet I viewed those highlighted vertex in weigh painting mode and they are obviously painted, I also tried assigning all highlighted verts to a single bone with 100% opacity. Yet Blender still think they are unmapped when exporting :wallbash: PLZ help, woman in mojave deserves decent coat...

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