enroger Posted March 29, 2011 Share Posted March 29, 2011 I'm making a female trench coat from scratch. Model and uvw are finished, I imported a femalupperbody.nif into it and use bone weight copy script to copy the weight over to my new armor. The problem is when I export it to nif, blender complains about some faces unmapped to any bone. Yet I viewed those highlighted vertex in weigh painting mode and they are obviously painted, I also tried assigning all highlighted verts to a single bone with 100% opacity. Yet Blender still think they are unmapped when exporting :wallbash: PLZ help, woman in mojave deserves decent coat... Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 29, 2011 Share Posted March 29, 2011 It is looking for vertices to be assigned to a body part, not weighted.In the vertex group dropdown, look for the ones that start with BP_. BP_HEAD, BP_TORSO, etc... Pick the appropriate one and click the assign button. Then reexport. Link to comment Share on other sites More sharing options...
enroger Posted March 29, 2011 Author Share Posted March 29, 2011 Wow! It works! Thanks man, kudos and credit when I upload the mod :thumbsup: Link to comment Share on other sites More sharing options...
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