majinshinsa Posted March 30, 2011 Share Posted March 30, 2011 I was wondering how the game decides if your in hardcore (well i know how, a script i found) but not a list of effected things. I want to make ammo weighted even in non hard core more for my mod. thanks Link to comment Share on other sites More sharing options...
davidlallen Posted March 30, 2011 Share Posted March 30, 2011 There is no magic solution to make ammo have weight. For base game ammo objects, you can go through each one (dozens) and set the weight using geck. But if somebody else makes an ammo mod, which adds a new ammo type, it will have the weight they assigned (presumably 0). Link to comment Share on other sites More sharing options...
majinshinsa Posted March 31, 2011 Author Share Posted March 31, 2011 all ammo in the GECK has a base weight but is turned off by casual mode. there is some flag that i cant find that makes ammo use their assigned weight (ie 9mm is .033) hardcore searches show up the VCG quests/scripis ect and nothing in settings... here is the hardcore script: ScriptName VCG01CasualHardcoreMessageSCRIPT short nButtonshort bModeSet; BEGIN OnActivate ShowMessage VCG01CasualHardcoreMessage 1END BEGIN GameMode set nButton to GetButtonPressed if (nButton >= 0 && bModeSet == 0) if ( nButton == 1) SetHardcore 1; else SetHardcore 0; endif set bModeSet to 1; MarkForDelete; endif END I cant find this Hardcore that it sets, which I hope will show me how to activate ammo carry weight... Link to comment Share on other sites More sharing options...
davidlallen Posted March 31, 2011 Share Posted March 31, 2011 "sethardcode" is a function. There is no related variable you can test. The effect of this function is apparently hardcoded. I do not believe there is any way for a modder to alter the effects of hardcore mode. Link to comment Share on other sites More sharing options...
Recommended Posts