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oneminute mod ? global ondeath mod


romeck

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I d like to have simple esp mod : if any NPC/Creature is killed then show massage with its name and level and strength . is it hard or easy to make ? if easy then please could you make such an esp for me ? if harde then please please please could you make such an esp for me ?

 

THQ

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that would be a very timeconsuming work since one would have to make hundreds of notes and attach the messages with scripts to everycreature in the game. something like that would also eat resources and is not reccomended.

 

Get the perk that shows dt and hp and settle with that. the requirements for that perk can be changed with only basic knowledge and is a 5 minute job.

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Is it not posible to add dynamic messages to list of messages :like " HP :"+ref.gethealth()+" Strength :" +ref.getdata("strength") ?

 

And the truth problem is not a message but ondeath event , is there no ondeath global event which is connected to some object like actors ? and then comes to lower object which takes global event from actors and have their own event. then if the global one exist that adding message to it will by not much consuming since it is called only if so/sth died.

Ttrue meaning of this mod is to add additional xp for killing depending on creatures hp and level , messages are just not requeierd addition.

 

but even if there is no way to do it global then how can i atached script to some creature ? ( i do not know how to add script in geck to creaturebut i know how to make an easy script)

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you cannot poste dynanic messages. a message is always made in advance and you have to make all of them.

 

you can attach a script to a ondeathblock but remember that most creatures are not made persistant references which is required if you want to use them in a script. you have to edit almost every creature in the game.

 

a more reasonable way to go is to change the xp reward dependant on type or how difficult the creature is. i would advice you to look at the perks and create a line of perks that change xp dependendant on creature type.

 

you have a long road ahead of you which imo is for limited gain. anyway good luck in your endeavours.

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xp based on difficulty is not good since if your are lev. 1 and fifght fire geckos and kill it and you fought deathclaw you are gain same amount of xp couse its very hard both case , not quite fun IMHO .
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The way you (kind of) attach a script to an actor in game is through an actor effect. You can have a spell on the player with a scripteffect and a radius that will get all the data you need.
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The way you (kind of) attach a script to an actor in game is through an actor effect. You can have a spell on the player with a scripteffect and a radius that will get all the data you need.

 

 

and how can i do it ? would you please make some esp with simple example ?

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