Sahria Posted March 31, 2011 Share Posted March 31, 2011 (edited) Hi, So I have a texture or Mesh problem in-game ... my head mesh looks perfect in Nifskope, in 3ds max render window and Blender. http://nsa26.casimages.com/img/2011/03/31/110331015846404774.jpg Here is the mesh in nifskope with texture ! No problem at all. And here is the mesh with texture in game ... I have this problem with interior lights only ! http://nsa26.casimages.com/img/2011/03/31/110331020706896686.jpg Maybe it is a problem with the Nif export in 3ds max ... or simply a problem in the material property in Nifskope ! What do you think ? Thank you Edited March 31, 2011 by Sahria Link to comment Share on other sites More sharing options...
NeonPeanut Posted March 31, 2011 Share Posted March 31, 2011 To me, it looks like a mesh problem. I would check over the mesh really carefully. Of course, if it only occurs with interior lighting, it might be a conflict. Are you using any lighting mods? Link to comment Share on other sites More sharing options...
Sahria Posted March 31, 2011 Author Share Posted March 31, 2011 No lighting mods ... so I will make a complete scan of it, but I think that the nif export decimate my mesh, maybe just a little. Link to comment Share on other sites More sharing options...
NeonPeanut Posted March 31, 2011 Share Posted March 31, 2011 One thing that MIGHT work is to use Wrye Bash and try to rebuild the bashed patch while your person is active. I had a problem with a companion once, and Wrye Bash would stop the rebuild and specify the problem. It should work with any texture or mesh issues. You could try that. If that doesn't work, see if you can contact Hickory or bben46, because they are very good modders and can probably find the problem. Link to comment Share on other sites More sharing options...
Sahria Posted March 31, 2011 Author Share Posted March 31, 2011 I will try ! Thank you very much for your help ! Link to comment Share on other sites More sharing options...
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