Lupoispro Posted September 5, 2015 Share Posted September 5, 2015 Hello all. I've been working on an armor all day & after finalizing it, I keep getting an error when exporting that says some faces of an object haven't been assigned to a body part? I've googled it so many times but everything that comes up is either unrelated or confusing. The armor itself is just a vanilla base with a vanilla piece added onto it. Any ideas on how to fix this? If it matters, I am using Blender Portable, which can be found here. http://www.nexusmods.com/oblivion/mods/42755/? Link to comment Share on other sites More sharing options...
RGMage2 Posted September 5, 2015 Share Posted September 5, 2015 You don't say what game? I'm guessing Skyrim. The body part is the dismember partition. In the panels select editing and you will see the Vertex Groups for weighting to the bones in the skeleton, it is there that you will also find the weighting to the body part. Unless you changed the names of the body parts to be Fallout 3 compatible before you imported them, blender will combine all body parts (dismember partitions) and rename them as BP_TORSO. The problem you are having is most likely that the vanilla piece you added is not weighted to BP_TORSO. When blender showed you that error message it would also show you your mesh in edit mode with the unweighted verts hi-lighted. At this point you could select BP_TORSO in the Vertex Groups and select Assign to weight the hi-lighted verts to the body part. After you export your nif you will need to (assuming we are talking about Skyrim) re-name BP_TORSO to a Skyrim compatible name. However, that could be a bit of a problem because you may find that you have multiple dismember partitions named BP_TORSO and not know which is which. A good tip is to avoid this problem right from the start by re-naming the partitions yourself when you are preparing the nif for import. If you look at a body or armor nif in nifskope you will usually see it has 3 dismember partitions - SBP_32_BODY, SPB_38_CALVES, and SBP_34_FOREARMS. SBP = Skyrim body part and blender doesn't recognize Skyrim so it re-names them to the first body part in its list which is BP_TORSO. So if you were to rename the body to BP_TORSO, the calves to BP_LEFTLEG, and the forearms to BP_LEFTARM (or RIGHTARM, it makes no difference as long as it corresponds to a Fallout 3 body part) then blender will keep these names for import and export and it will be easier for you to work with and also to fix after you export. Hope this helps you, and if it wasn't Skyrim then just ignore everything I said. Link to comment Share on other sites More sharing options...
Lupoispro Posted September 6, 2015 Author Share Posted September 6, 2015 Ahh sorry, should've specified. It's for New Vegas. Thank you though. I'll have to remember that if I ever mod Skyrim. Link to comment Share on other sites More sharing options...
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