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Character Voice File Problem - Ogg conversion.


BaronVonChateau

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Hello all,

 

I'm in a bit of a pickle right now, regarding the integration of Voice Files for a character voice : when played in-game, or with the Geck, the OGG files plays extremely slowly, warping the voice in the process.

 

What I got from the Voice Actor are 192000 Mhz Mono 32 bit float Wav files. (Happened because of some kind of mixup about the file specs.)

After converting it with Audacity into a 44100 Mhz Mono 16 bits, the game still plays it as slowly as before.

 

Is there a way for me to convert these files so that the Geck/New Vegas will play them properly?

 

Thanks in advance for your help, you'd save my hide if you could help me with this.

 

[PROBLEM SOLVED]

 

Apparently, you have to convert the Wav into proper WAV format BEFORE converting it to OGG.

 

This link helped for the conversion.

 

http://forum.audacityteam.org/viewtopic.php?f=46&t=69024

Edited by BaronVonChateau
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