BaronVonChateau Posted September 5, 2015 Share Posted September 5, 2015 (edited) Hello all, I'm in a bit of a pickle right now, regarding the integration of Voice Files for a character voice : when played in-game, or with the Geck, the OGG files plays extremely slowly, warping the voice in the process. What I got from the Voice Actor are 192000 Mhz Mono 32 bit float Wav files. (Happened because of some kind of mixup about the file specs.)After converting it with Audacity into a 44100 Mhz Mono 16 bits, the game still plays it as slowly as before. Is there a way for me to convert these files so that the Geck/New Vegas will play them properly? Thanks in advance for your help, you'd save my hide if you could help me with this. [PROBLEM SOLVED] Apparently, you have to convert the Wav into proper WAV format BEFORE converting it to OGG. This link helped for the conversion. http://forum.audacityteam.org/viewtopic.php?f=46&t=69024 Edited September 5, 2015 by BaronVonChateau Link to comment Share on other sites More sharing options...
slydog999 Posted September 5, 2015 Share Posted September 5, 2015 I honeslty know nothing about ogg I use wav files and they work just fine it also might be the voice actors microphone recording software? try using audacity Link to comment Share on other sites More sharing options...
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