shopsD Posted April 1, 2011 Share Posted April 1, 2011 What do you guys think of my load order. I dont have any problems, I just want to know if there are any conflicts that I might need to deal with to increase game stability. Custom mods described below Black Horse Courier Mod.esp - (AW_BHC_HomeDelivery.esp, BHC_Expanded.esp, Black Horse Mail Box.esp) Books of Tamriel.esp - (Book Jackets Oblivion - BP.esp, Books-Battlespire.esp, Books-Daggerfall.esp, Books-FirstEditionGuidetotheEmpire.esp, Books-Morrowind.esp) Expanded Realism.esp - (24HrArenaAliveV2Towers.esp, Cliff_BetterLetters.esp, Cliff_RiskyInnBeds.esp, gardening.esp, Get Wet.esp, Players with Jobs.esp, Populated Prisons.esp, The Loo.esp, TryBeforeYouBuy.esp, Walk to Oblivion - OBSE.esp) Nice Spells.esp - (Pilgrim Spells.esp, Resurrect book.esp, Smite of Order.esp, TeachSpell.esp, Telekinetic Mastery.esp) Oblivion Extras.esp - (FormID Finder4.esp, LoadingScreens-AddOn.esp, Oblivion Citadel Door Fix.esp) Oblivion Miscellaneous.esp - (bladesfactionmod.esp, GDS.esp, PoisonMachine.esp, The Amulet of Soul.esp) Active Mod Files: 00 Oblivion.esm 01 TR_OoT_Main.esm 02 GTAesgaard_2.esm 03 Cybiades.esm [Version 2.0] 04 Windfall.esm 05 Jog_X_Mod.esm 06 All Natural Base.esm [Version 1.2.1] 07 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 08 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 09 MD_Saddle_Master.esm 0A Cobl Main.esm [Version 1.72] 0B Qarls_Harvest.esm 0C Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 0D Mart's Monster Mod.esm [Version 3.7b3p3] 0E Enhanced Daedric Invasion.esm 0F CyrodiilUpgradeResourcePack.esm 10 TamrielTravellers.esm [Version 1.39c] 11 FCOM_Convergence.esm [Version 0.9.9MB3] 12 Kvatch Rebuilt.esm 13 Better Cities Resources.esm [Version 4.8.4] 14 Bookplacing.esm 15 A_Bloody_Mess.esm 16 BathingMod_Base.esm 17 CURP_Controller.esm 18 ANB_Scrolls.esm 19 CM Partners.esm 1A HorseCombatMaster.esm 1B UndiesUnderneath.esm 1C Unofficial Oblivion Patch.esp [Version 3.2.10] 1D Oblivion Extras.esp 1E DLCShiveringIsles.esp 1F Unofficial Shivering Isles Patch.esp [Version 1.4.0] 20 Better Cities .esp 21 Francesco's Optional Chance of Stronger Bosses.esp 22 Francesco's Optional Chance of Stronger Enemies.esp 23 Francesco's Optional Chance of More Enemies.esp 24 Francesco's Optional Leveled Guards.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 25 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 26 Natural_Weather_with_darker_Nights_by_Max_Tael.esp 27 Natural_Habitat_by_Max_Tael.esp 28 All Natural.esp [Version 1.2] 29 All Natural - SI.esp [Version 1.2.1] 2A Immersive Interiors - Lights Addon.esp [Version 0.7] 2B Natural_Water_by_Max_Tael.esp ++ Symphony of Violence.esp 2C AmbientTownSounds.esp 2D MIS Low Wind.esp 2E MIS New Sounds Optional Part.esp 2F PCSoundHaerDalis.esp [Version 2.6] 30 All Natural - Real Lights.esp [Version 1.2.1] 31 WindowLightingSystem.esp 32 Book Jackets Oblivion - BP.esp 33 Books of Tamriel.esp ++ Brighter_Torches.esp 34 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 35 Oblivion Enhancement Mod.esp 36 LostTelvanniCodex.esp 37 P1DseeYouSleep.esp 38 P1DseeYouSleep - Vampire Bedroll Anims.esp 39 Portable Campsite.esp ++ P1DseeYouSleep - Portable Campsite.esp 3A Qarls_Harvest.esp 3B Nice Spells.esp ++ VA_BetterGold.esp 3C Enhanced Economy.esp [Version 4.2.1] 3D Enhanced Oblivion.esp 3E kuerteeSittableRocks.esp 3F Oblivion Graphics Extender Support.esp [Version 0.42] 40 Streamline 3.1.esp 41 DLCHorseArmor.esp 42 DLCOrrery.esp 43 DLCVileLair.esp 44 P1DseeYouSleep - DLCVileLair.esp 45 DLCMehrunesRazor.esp 46 DLCSpellTomes.esp ++ MaleBodyReplacerV3.esp ++ TFF_FantasyFigures_Base.esp ++ CM_Better Wine.esp 47 Extinguish the Lights.esp 48 Expanded Realism.esp 49 kuerteeHorseCommands.esp 4A MD Saddlebags v3.0.esp 4B DLCThievesDen.esp 4C Cobl Glue.esp [Version 1.72] 4D Cobl Si.esp [Version 1.63] 4E Bob's Armory Oblivion.esp 4F FCOM_BobsArmory.esp [Version 0.9.9] 50 Oblivion WarCry EV.esp [Version 1.08a] 51 FCOM_WarCry.esp [Version 0.9.9MB3] 52 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ FCOM_Cobl.esp [Version 0.9.9] 53 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 54 FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 55 FCOM_RealSwords.esp [Version 0.9.9] 56 FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_SaferRoads.esp [Version 0.9.9] 57 CurseOfHircine.esp 58 CoH Werewolves Mixed.esp 59 CoH Spawn Rates Increased.esp 5A TamrielTravellers4OOO.esp [Version 1.39c] 5B TamrielTravellersItemsCobl.esp [Version 1.39c] 5C ShiveringIsleTravellers.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] 5D FCOM_FriendlierFactions.esp [Version 0.9.9] 5E FCOM_MoreRandomSpawns.esp [Version 0.9.9] 5F FCOM_MoreRandomItems.esp [Version 0.9.9] 60 OOO-WaterFish.esp [Version 1.34] 61 Smarter Bandits.esp 62 Castle Ravenpride.esp [Version 1.01] 63 Ivellon.esp [Version 1.8] 64 Imperial Furniture Renovated.esp 65 Black Horse Courier mod.esp 66 GB_Oblivion Tournament.esp 67 Oblivion Miscellaneous.esp 68 GTAesgaard.esp 69 GTAesgaard_2.esp 6A Gates To Aesgaard 2 Delayer.esp [Version 1.0] 6B IC Atmospheric Shops Mod.esp 6C Insanity's Pet Shop.esp 6D JolardHome.esp [Version 4.7.0] 6E Feudal Empire 300.esp 6F Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 70 Kvatch Rebuilt - Leveled Guards - FCOM.esp 71 Kvatch Rebuilt Weather Patch.esp 72 KvatchCastleMakeover.esp 73 EiAmod.esp [Version 1.1] ++ EiAmod_ShiveringIsles.esp ++ EiAmod_ChoicesandConsequences.esp 74 KumikoManor.esp 75 GlenvarCastle.esp 76 The Imperial Water - BETTER CITIES.esp 77 Malevolent.esp 78 mystery of mausoleum.esp 79 Region Revive - Lake Rumare.esp 7A Scribe Supplies.esp 7B Side's Sailing Ships.esp [Version 0.93] 7C Side's Sailing Ships (Bathing).esp [Version 1.1] 7D Side's Sailing Ships (BloodyMess).esp [Version 1.1] ++ Side's Sailing Ships (COBL).esp [Version 1.2] 7E The Ayleid Steps.esp [Version 3.4] 7F Ayleid Respawn v1.0 - For The Ayleid Steps.esp 80 TheElderCouncil.esp 81 TheStorytellersBrotherQuest.esp 82 thievery.esp 83 thievery - EE patch.esp [Version 4.2] 84 TR_Stirk.esp 85 VaultsofCyrodiilBC.esp 86 VHBloodlines 1.2.esp [Version 1.4] 87 Windfall.esp 88 DLCfrostcrag.esp 89 Kvatch Rebuilt_Frostcrag Reborn.esp 8A FrostcragRebornCobl.esp 8B Knights.esp 8C Cybiades.esp [Version 2.1] 8D CybiadesDungeon.esp [Version 2.1] ++ cybCrashFix.esp 8E TOTF.esp 8F TOTF-EiAE Patch.esp 90 RTT.esp 91 RTT-Weye Relocation Patch.esp [Version 2.0.1] 92 The Lost Spires.esp 93 Origin of the Mages Guild.esp [Version 6] 94 AFK_Weye.esp [Version 2.2.COBL] 95 Rumare-AFK_Weye Patch.esp [Version 2.0] 96 MannimarcoComplete.esp ++ FCOM_Knights.esp [Version 0.9.9Mb3] 97 FCOM_OMG.esp [Version 0.9.9] ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] 98 ElsweyrAnequina.esp 99 Reaper's Esmeralda's Desert Manor.esp 9A BeyondCyrodiil-Camps.esp 9B Tales from Elsweyr Anequina.esp 9C Walkabout.esp 9D PTMudwater.esp 9E xuldarkforest.esp [Version 1.0.5] 9F LostSpires-DarkForest patch.esp A0 xulStendarrValley.esp [Version 1.2.2] A1 xulTheHeath.esp A2 XulEntiusGorge.esp A3 xulFallenleafEverglade.esp [Version 1.3.1] A4 LostSpires-Everglade patch.esp A5 TheElderCouncil-FallenleafEverglade patch.esp [Version 1.2] A6 Anequina-Fallenleaf-Patch.esp A7 xulColovianHighlands_EV.esp [Version 1.2.1] A8 xulChorrolHinterland.esp [Version 1.2.2] A9 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] AA xulBravilBarrowfields.esp [Version 1.3.2] AB xulLushWoodlands.esp [Version 1.3.1] AC xulAncientYews.esp [Version 1.4.3] AD xulAncientRedwoods.esp [Version 1.6] AE xulCloudtopMountains.esp [Version 1.0.3] AF xulArriusCreek.esp [Version 1.1.3] B0 xulPatch_AY_AC.esp [Version 1.1] B1 xulRollingHills_EV.esp [Version 1.3.3] B2 xulPantherRiver.esp B3 xulRiverEthe.esp [Version 1.0.2] B4 xulBrenaRiverRavine.esp [Version 1.1] B5 xulImperialIsle.esp [Version 1.6.6] B6 xulBlackwoodForest.esp [Version 1.1.0] B7 xulCheydinhalFalls.esp [Version 1.0.1] B8 TearsOfTheFiend-CheydinhalFalls patch.esp B9 KvatchRebuilt-CheydinhalFalls patch.esp BA CastleRavenpride-CheydinhalFalls patch.esp BB DungeonsOfIvellon-CheydinhalFalls patch.esp BC xulAspenWood.esp [Version 1.0.2] BD xulSkingradOutskirts.esp [Version 1.0.1] BE xulSnowdale.esp [Version 1.0.2] BF FrostcragReborn-Snowdale patch.esp C0 OOO-Snowdale Patch.esp C1 xulCliffsOfAnvil.esp C2 OOOCliffsofAnvilPatch.esp [Version 1.0] C3 bartholm.esp C4 bartholm - EE patch.esp [Version 4.2] C5 Moriarcis.esp C6 Natural_Vegetation_by_Max_Tael.esp C7 Salmo the Baker, Cobl.esp [Version 3.08] C8 BathingMod_Soap.esp C9 BathingMod_Bathroom_Upgrades.esp CA BathingMod_Placeable_Bathtubs.esp ++ BathingMod_ABMCP_Bathtubs_and_Bathrooms.esp CB BathingMod_InnsHaveTubs.esp CC OWE&P 4FP.esp CD RealisticFatigue.esp CE RealisticHealth.esp CF RealisticForceMedium.esp D0 RealisticMagicForceMedium.esp D1 Duke Patricks - Basic Hypothermia.esp [Version 2.3] D2 CoH Hypothermia Patch.esp D3 StarX Vanilla Vampires Revised.esp D4 StarX VVR_OOO_FCOM Patch.esp D5 MidasSpells.esp D6 RenGuardOverhaul.esp D7 Deadly Reflex 6 - Timed block and 150% damage.esp D8 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp D9 DRSplatter.esp DA CM Partners.esp DB eyja.esp DC CM Partners Special NPCs.esp DD CM Partners NPC NE.esp DE CM Partners More NPCs NE.esp DF CM Partners Marker NPCs.esp E0 ANB_Gabby_Comp.esp E1 1em_Vilja.esp [Version 2.1] E2 Better Cities Full.esp [Version 4.8.4] E3 Better Cities - VWD of the IC.esp [Version 4.7.0] E4 Better Imperial City.esp [Version 4.8.4] E5 Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0] E6 Better Cities - Ruined Tail's Tale.esp [Version 4.8.0] E7 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4] E8 Better Cities - Tears of the Fiend.esp [Version 4.7.0] E9 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1] EA Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.8.1] EB Better Cities - Thievery.esp [Version 4.8.0] EC Better Cities - VHBloodlines.esp [Version 4.8.4] ED Better Imperial City - OMG.esp [Version 4.7.0] EE Better Cities - The Lost Spires.esp [Version 4.7.0] EF Better Cities - COBL.esp [Version 2.1] F0 Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1] F1 Enhanced Economy - Soulgems.esp [Version 4.2.1] F2 FCOM_Archery.esp [Version 0.9.9] F3 DeadlyReflex 6 - Combat Moves.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2] F4 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
NeonPeanut Posted April 1, 2011 Share Posted April 1, 2011 Well, as long as nothing is messing up, you shouldn't have to worry about anything. OBMM has identified multiple "major conflicts" between mods for me, but the mods work perfectly in-game. You should be fine. Just make sure to read the compatibility section when you go to download a mod. You can also look into BOSS if you don't already have it. It sorts your mods when you activate it, although some hardly known mods aren't recognized. Hope this helped. :smile: Link to comment Share on other sites More sharing options...
shopsD Posted April 4, 2011 Author Share Posted April 4, 2011 Thanks for the info. I'm planning on upgrading Unique Landscapes and Better Cities. I was wondering which is better to use BAIN or OBMM? (which is the best to ensure mod compatibility. Link to comment Share on other sites More sharing options...
NeonPeanut Posted April 4, 2011 Share Posted April 4, 2011 Well, like I said, BOSS is usually the best at sorting mods into a load order that works, but for mods that aren't recognized, I would personally go with OBMM. You should check both, see what you think. Anyways, I don't think you will need OBMM or BAIN if you use BOSS to fix your load order for you. Better Cities is one of the three biggest things BOSS looks for, along with OOO and FCOM. Unique Landscapes is also a pretty big mod, BOSS should order it correctly. Link to comment Share on other sites More sharing options...
shopsD Posted April 5, 2011 Author Share Posted April 5, 2011 (edited) The load order is correct. For some reason, the crash prevention system tells me it prevents a crash (the windows sound that plays) , then the game crashes shortly after and my save games all say they are corrupt even though I can still load them if i restart the game. This only happens in Bravil, Leyawin, Anvil and in the countryside. The other cities including Better Cities and Frostcrag Spire are fine. I think it has something to do with UL. (Priory of the Nine doesn't cause any crashes either but Weye does. I have this great BOSS application thing. It automatically updates BOSS for me and i think it does a few other things I cant recall. I cant remember what its called but its from tesnexus you can search for it.. highly recommended. If anyone remembers the name, please post it. Edited April 5, 2011 by shopsD Link to comment Share on other sites More sharing options...
shopsD Posted April 5, 2011 Author Share Posted April 5, 2011 (edited) The crash has something to do with OBGE or streamline 3.1. BTW, what happens if I merge 2 or more esps together, considering that the esp to be merged are made up of multiple merged esps themselves. sort of like A+B=C & X+Y=Z; what happens if I do this C+Z? will it cause heavy problems.) I just love pushing my oblivion to the limits. Edited April 5, 2011 by shopsD Link to comment Share on other sites More sharing options...
NeonPeanut Posted April 5, 2011 Share Posted April 5, 2011 The crash prevention system is by no means perfect at its job. I have heard of multiple people who say it doesn't work for them. I don't think you can really do anything about that. As for the crashes, are you sure there are no conflictions? Have you rebuilt the bashed patch correctly? Have you downloaded everything correctly? Make sure you check those things first. Link to comment Share on other sites More sharing options...
shopsD Posted April 6, 2011 Author Share Posted April 6, 2011 (edited) I'm aware of the imperfections of the crash prevention system, however I am certain that none of my mods are conflicting. The crashes only occur outside cities but NOT in locations like forts, inns e.t.c. (exterior cells) and the only cities that don't crash are IC and cheydinhal. Frostcrag Spire fine as well. Shortly before the CTD, the crash prevention system chimes and then if I try to load or save I am told my save games are corrupt. If I exit to the main menu, the loading screens are all purple. The only means of travel is by fast travel which prevents me from exploring new locations. It is because the game crashes only if I move around outside cities. If I don't move around, the game will play none stop with no crashes. (which isn't playing at all). Edited April 6, 2011 by shopsD Link to comment Share on other sites More sharing options...
NeonPeanut Posted April 6, 2011 Share Posted April 6, 2011 Ok, first of all, All Natural is NOT compatible with Natural Weather. They both have weather systems that will conflict with each other. Natural Habitat, Water, and Vegetation do work with All Natural, though. Deadly Reflex 6 has been known to cause a lot of crashes for people. Salmo the Baker can cause CTDs. Link to comment Share on other sites More sharing options...
shopsD Posted April 6, 2011 Author Share Posted April 6, 2011 Thanks for the info. I thought they were part of the same mod. If I have to give up DR6 I'm gonna cry. I guess it would be for the best if the game runs. Gonna deactivate Salmo the Baker first though Link to comment Share on other sites More sharing options...
Recommended Posts