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paper mario abilities and powers in skyrim


balmz

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Ahoy there, I was looking over paper mario 64 I believe i found some abilities that might be cool for use in skyrim, they'd need to be retouched a bit to avoid copyright problems but i think it could work here they are, not entirely sure how you would obtain them though

 

Refund: An passive ability that makes it when ever you use potions, poisons or food items you get 50% of the value of the item back as gold . So say i use a potion that is worth 400 gold, i would after using it get 200 coin back. could make for a cool new playthrough where you don't collect gold and you only use gold you get from refund, might make alchemy important

 

cloud nine: power: when activated for 60 seconds all attacks toward you have a 44% chance of missing. To obtain you must pickpocket it from nazeem or kill him and loot it. Also maybe nazeem could use this ability in combat as well

 

close call: passive ability: when the player is low on health, maybe 15% or less enemies attacks have a 25% chance of missing

 

mega rush: passive ability: when you have less then 10% health all damage you deal is increased by 40%

 

pretty lucky: passive ability: all attacks on you have 5% chance of missing

 

Pity strength: passive ability: when the player takes damage they have a 7% chance of regaining 33 stamina

 

Pity mind: passive ability: when the player takes damage they have a 7% chance of regaining 33 mana

 

i know it seems strange but i think with this the new effects could make for a fun and more interesting skyrim, any takers?

 

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