Jump to content

[MOD Request] Witcher Sense activate noise


Recommended Posts

Ok, so I got as far as silencing the deactivation sound for witcher sense by commenting out line 260 in focus.ws:

 

//theSound.SoundEvent( 'expl_focus_stop_sfx' );

 

However, when I comment out line 204:

 

//theSound.SoundEvent( 'expl_focus_start' );

 

Then I also don't hear the far-off monster noises (which is not what I want), so it looks like there is a different logic to the activation sound than there is for the deactivation sound?

I can't find any reference to "expl_focus_start_sfx" like for the stop command.

Commenting out line 204 on its own therefore does not yield the desired result.

 

I will say that it DOES remove the activation sound, so I am sure it is a step in the right direction, but there must be a way to isolate the sound like with the deactivate sound without breaking witcher sense in general?

 

I would really appreciate a little help on this please

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...