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can't get custom texture to show up on model in geck


Swizzler

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I'm having trouble getting my texture to show up on my custom model, the model shows up fine and other game textures will wrap on it properly, but the texture I made for it won't show up. in the texture set appears to be set up identical to other textures, but for some reason its not working. any tips or tutorials would be great, I made the model with Blender and the texture with GIMP, I've tried the textures saved as a dds BC2/DTX3 and BC3/DTX5. Edited by Swizzler
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I'm not sure because like i said the texture shows up in the texture set, but the path is as follows:

 

Diffuse: C:\Program Files\Steam\steamapps\common\fallout new vegas\Data\Textures\cooler\cooler_d01_1024.dds

 

Normal: C:\Program Files\Steam\steamapps\common\fallout new vegas\Data\Textures\cooler\cooler_n01_512.dds

 

 

 

if there's an 'in game' directory structure (like idtech does) I'm not sure what it is, if you know how to look it up I'll list it

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Does the texture show up in game? If so than you may need to export the texture with mip maps.

If it doesn't than its a path issue, a normal texture path would be something like:

textures\architecture\urban\concretequad01.dds

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Does the texture show up in game? If so than you may need to export the texture with mip maps.

If it doesn't than its a path issue, a normal texture path would be something like:

textures\architecture\urban\concretequad01.dds

 

I don't know if it shows up in game, but it doesn't show up in the model preview. i'll try it in game here in a bit.

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it seems you are using the wrong save format for your dds file. it should be

 

Compression: BC3 / DXT5

and generate mipmaps

 

try that and make a new texture set in geck and reapply the new one onto your object and see if that solves it.

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it seems you are using the wrong save format for your dds file. it should be

 

Compression: BC3 / DXT5

and generate mipmaps

 

try that and make a new texture set in geck and reapply the new one onto your object and see if that solves it.

 

That did it! thank you thank you thank you!

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it seems you are using the wrong save format for your dds file. it should be

 

Compression: BC3 / DXT5

and generate mipmaps

 

try that and make a new texture set in geck and reapply the new one onto your object and see if that solves it.

 

That did it! thank you thank you thank you!

 

no problem :D

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