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Martigen x Maskar


HikariWS

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I'm currently using MMM.

 

I tried OOO+MMM, but didn't like it. OOO didn't add much that I could see, just new armors to skeletons and goblins and so far. And creatures were very hard to be killed.

 

I uninstalled OOO and turned back to MMM. It's very good, it adds more creatures to Cyrodiil, makes them fight each other, adds passive wildlife. I think I got exactally what I wanted with MMM.

 

Franchesco I didn't even try, I don't like the idea of turning Oblivion into just another open world RPG. The fun of Oblivion is how we have a lot of stuff to do and places to visit and we can choose anything at any time. For this to work we need full access to the whole world, no overpowered creatures, just challenges.

 

I also don't want another cuirass or sword with a new name that does exactally what a steel or dwarven one does.

 

I then saw about Maskar. As I understood, it's a newer mod that tries to do what FCOM trupe does, but more organized and compatible.

 

Is Maskar worth it, specially for somebody with my tastes?

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OOO does add a lot more than just armor to skeletons and goblins, so you might want to have another look at that. If you got exactly what you want with MMM you might not have to bother though. Same for MOO. It does add a lot of stuff, but I can't tell with the info you provided if it's something you would like. Maybe MMM + MOO would work for you.

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lol what made me uninstall OOO actually was a mod that's merged on it, that adds animation to containers after they are opened. It conflicts with Speed Loot and makes it stop working, so I had to choose. I played OOO for just a few days, but in a few days I immediatelly noticed the changes from MMM and liked it, that didn't happen with OOO, what I saw from it was that mod conflict.

 

MOO's description makes it look like an evolution of FCOM, I've seen in forum people saying that too. I just wanted to know if that impression was right and what it has better than FCOM/MMM.

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