imfamousfoofy Posted September 7, 2015 Share Posted September 7, 2015 Hello fellow modders!http://www.loverslab.com/public/style_emoticons/default/biggrin.png Alrighty then; so I am working on a custom imp follower mod and I have hit a bit of a snag.http://www.loverslab.com/public/style_emoticons/default/undecided.gif She uses a custom model and skeleton model based on the fire atronach skeleton. Now as per the size I want the imp, I had to decrease the actor's size on the creation kit to about 0.3000 from the 1.0000 default. When I did this the imp, who was floating like a fire atronach, decreased to the perfect size but asher size decreased, she got closer to the floor. At 0.3000 she is so low she clips with the floor and head tracking does not work well.http://www.loverslab.com/public/style_emoticons/default/sad.png In order to fix this problem I went into the skeleton.nif file and increased the z translation to 250.0000 which fixed her in game and put her at the perfect height.http://www.loverslab.com/public/style_emoticons/default/laugh.png But as I did this I introduced another problem.http://www.loverslab.com/public/style_emoticons/default/dodgy.gif Even though she is floating in the air her activator is on the ground, like if she was still down there. She is at player face height, but you you walk up to her she looks up at the sky like if she was still on the ground and the head tracking does not work well. Also when you are going to activate her to talk to her, you have to look at the ground below her in order to find the activate her prompt.http://www.loverslab.com/public/style_emoticons/default/sad.png I apologize for the long topic, but I wanted to provide as much information as possible. I am looking for help solving this problem. As far as I can tell, I either moved the wrong bone, or I need to move something else. I have attached the skeleton nif I am currently using. These are the edits I have tried. The first edit is the current one I am using that puts my follower at the perfect height. The second edit was an attempt to fix the activator issue, after it did not work I deleted the second edit. I am not sure if this problem can be fixed with a nif edit or not, so please let me know if you can help.http://www.loverslab.com/public/style_emoticons/default/smile.png 1. The skeleton currently only has this current bone edit: 4 NiNode translation Z 250.0000 2. I have tried this edit, in conjunction with the above edit and by itself but to no avail: 0 BSFadeNode translation Z 250.0000 If you read this far, Thank you for your time and I hope you can help. http://www.loverslab.com/public/style_emoticons/default/biggrin.png -ImfamousFoofy Link to comment Share on other sites More sharing options...
gezegond Posted September 9, 2015 Share Posted September 9, 2015 (edited) try rescaling the skeleton in nifskope and leave the actor size in creation kit at 1.0 see if that helps. Edit: I think you also might have to rescale the mesh as well as the skeleton. Edited September 9, 2015 by gezegond Link to comment Share on other sites More sharing options...
imfamousfoofy Posted September 9, 2015 Author Share Posted September 9, 2015 Unfortunately it did not work. :sad: I rescaled both the skeleton and the mesh and changed the actor size to 1.0000. I also played around with the race scaling and then the actor scaling but to no avail. :confused: I thought it was a good idea. Thanks for the reply. :smile: Link to comment Share on other sites More sharing options...
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