VirtualSpace Posted April 2, 2011 Share Posted April 2, 2011 For example, if I am standing on a hill, and I summon a crate or barrel to both my left and right, how am I to ensure that the barrel doesn't stay level with the player in the z axis and appears as though levitating? I'd like my object to take into account that, when being summoned around the player, there is a ground, and the object must reach it. Link to comment Share on other sites More sharing options...
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