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Help with taking apart a model...


Xeivous

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So I'm pretty much mucking about in nifskope trying to take apart a type 3 raider blastmaster mesh so I just have the skirt. However I am a complete idiot and have no clue what I am doing. Any and all advice is welcome.

 

Also if I posted this in the wrong section, please redirect me.

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So I'm pretty much mucking about in nifskope trying to take apart a type 3 raider blastmaster mesh so I just have the skirt. However I am a complete idiot and have no clue what I am doing. Any and all advice is welcome.

 

Also if I posted this in the wrong section, please redirect me.

Count me too, I don't have nifscope but haven't managed to get the file to import into Blender or 3DMax

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Working with armor, cloths and characters is much more complicated than regular static meshes.

You will need some kind of modeling software. 3ds Max or Blender.

Have you used 3d software before?

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Working with armor, cloths and characters is much more complicated than regular static meshes.

You will need some kind of modeling software. 3ds Max or Blender.

Have you used 3d software before?

I have blender, and no I have not used 3d software before...

 

I am an idiot as I mentioned before.

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Working with armor, cloths and characters is much more complicated than regular static meshes.

You will need some kind of modeling software. 3ds Max or Blender.

Have you used 3d software before?

I have blender, and no I have not used 3d software before...

 

I am an idiot as I mentioned before.

Also being a fellow new idiot at this, I just installed NifSkope (it's free, just Google it) and is seems to be a lot simpler than Blender allowing you to split stuff, but not actually make or edit stuff, am about to try my changes inworld now.

Edited by ozziefire
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Working with armor, cloths and characters is much more complicated than regular static meshes.

You will need some kind of modeling software. 3ds Max or Blender.

Have you used 3d software before?

I have blender, and no I have not used 3d software before...

 

I am an idiot as I mentioned before.

Also being a fellow new idiot at this, I just installed NifSkope (it's free, just Google it) and is seems to be a lot simpler than Blender allowing you to split stuff, but not actually make or edit stuff, am about to try my changes inworld now.

I also have nifskope, have you figured out how to split stuff apart yet?

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In Nifskope it is only really convenient to split up objects if they are separate mesh parts in the file. If the parts you want to split are the same mesh (all one piece when selected in Nifskope) than you would need to get it into some more advanced 3d software. The hard thing is that in the 3d software you will need to make your modifications and then re-rig and export the mesh. Rigging (or skinning) lets the mesh deform based on the positions of bones in the character. This is somewhat complicated.

You may be able to delete unneeded vertexes in Nifskope and cut things away that way but I haven't tried this myself.

Edited by SpeedyB64
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Working with armor, cloths and characters is much more complicated than regular static meshes.

You will need some kind of modeling software. 3ds Max or Blender.

Have you used 3d software before?

I have blender, and no I have not used 3d software before...

 

I am an idiot as I mentioned before.

Also being a fellow new idiot at this, I just installed NifSkope (it's free, just Google it) and is seems to be a lot simpler than Blender allowing you to split stuff, but not actually make or edit stuff, am about to try my changes inworld now.

I also have nifskope, have you figured out how to split stuff apart yet?

Yep Click the item you want then right click it, then BLOCK > REMOVE seems to work then save as RaiderSkirt then in GECK you need o cread a new armor piece go into biped model and change it first then OK that box then go back in and link it to the correct original textures.

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Working with armor, cloths and characters is much more complicated than regular static meshes.

You will need some kind of modeling software. 3ds Max or Blender.

Have you used 3d software before?

I have blender, and no I have not used 3d software before...

 

I am an idiot as I mentioned before.

Also being a fellow new idiot at this, I just installed NifSkope (it's free, just Google it) and is seems to be a lot simpler than Blender allowing you to split stuff, but not actually make or edit stuff, am about to try my changes inworld now.

I also have nifskope, have you figured out how to split stuff apart yet?

Yep Click the item you want then right click it, then BLOCK > REMOVE seems to work then save as RaiderSkirt then in GECK you need o cread a new armor piece go into biped model and change it first then OK that box then go back in and link it to the correct original textures.

block remove seems to remove everything for me, it appears that the whole model is a single mesh...

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block remove seems to remove everything for me, it appears that the whole model is a single mesh...

Bad Luck, maybe they are one mesh and ou need Blender or similar, probably easier creating a new one that looks like what you want, I'm mucking around with the SuperGirl mod and Boots, Skirt, Belt etc are splitable, though I have to leave the skin in to or end up as invisible.

Edited by ozziefire
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