Xeivous Posted April 3, 2011 Share Posted April 3, 2011 So I'm pretty much mucking about in nifskope trying to take apart a type 3 raider blastmaster mesh so I just have the skirt. However I am a complete idiot and have no clue what I am doing. Any and all advice is welcome. Also if I posted this in the wrong section, please redirect me. Link to comment Share on other sites More sharing options...
ozziefire Posted April 3, 2011 Share Posted April 3, 2011 So I'm pretty much mucking about in nifskope trying to take apart a type 3 raider blastmaster mesh so I just have the skirt. However I am a complete idiot and have no clue what I am doing. Any and all advice is welcome. Also if I posted this in the wrong section, please redirect me.Count me too, I don't have nifscope but haven't managed to get the file to import into Blender or 3DMax Link to comment Share on other sites More sharing options...
SpeedyB64 Posted April 3, 2011 Share Posted April 3, 2011 Working with armor, cloths and characters is much more complicated than regular static meshes. You will need some kind of modeling software. 3ds Max or Blender.Have you used 3d software before? Link to comment Share on other sites More sharing options...
Xeivous Posted April 4, 2011 Author Share Posted April 4, 2011 Working with armor, cloths and characters is much more complicated than regular static meshes. You will need some kind of modeling software. 3ds Max or Blender.Have you used 3d software before?I have blender, and no I have not used 3d software before... I am an idiot as I mentioned before. Link to comment Share on other sites More sharing options...
ozziefire Posted April 4, 2011 Share Posted April 4, 2011 (edited) Working with armor, cloths and characters is much more complicated than regular static meshes. You will need some kind of modeling software. 3ds Max or Blender.Have you used 3d software before?I have blender, and no I have not used 3d software before... I am an idiot as I mentioned before.Also being a fellow new idiot at this, I just installed NifSkope (it's free, just Google it) and is seems to be a lot simpler than Blender allowing you to split stuff, but not actually make or edit stuff, am about to try my changes inworld now. Edited April 4, 2011 by ozziefire Link to comment Share on other sites More sharing options...
Xeivous Posted April 4, 2011 Author Share Posted April 4, 2011 Working with armor, cloths and characters is much more complicated than regular static meshes. You will need some kind of modeling software. 3ds Max or Blender.Have you used 3d software before?I have blender, and no I have not used 3d software before... I am an idiot as I mentioned before.Also being a fellow new idiot at this, I just installed NifSkope (it's free, just Google it) and is seems to be a lot simpler than Blender allowing you to split stuff, but not actually make or edit stuff, am about to try my changes inworld now.I also have nifskope, have you figured out how to split stuff apart yet? Link to comment Share on other sites More sharing options...
SpeedyB64 Posted April 4, 2011 Share Posted April 4, 2011 (edited) In Nifskope it is only really convenient to split up objects if they are separate mesh parts in the file. If the parts you want to split are the same mesh (all one piece when selected in Nifskope) than you would need to get it into some more advanced 3d software. The hard thing is that in the 3d software you will need to make your modifications and then re-rig and export the mesh. Rigging (or skinning) lets the mesh deform based on the positions of bones in the character. This is somewhat complicated.You may be able to delete unneeded vertexes in Nifskope and cut things away that way but I haven't tried this myself. Edited April 4, 2011 by SpeedyB64 Link to comment Share on other sites More sharing options...
ozziefire Posted April 4, 2011 Share Posted April 4, 2011 Working with armor, cloths and characters is much more complicated than regular static meshes. You will need some kind of modeling software. 3ds Max or Blender.Have you used 3d software before?I have blender, and no I have not used 3d software before... I am an idiot as I mentioned before.Also being a fellow new idiot at this, I just installed NifSkope (it's free, just Google it) and is seems to be a lot simpler than Blender allowing you to split stuff, but not actually make or edit stuff, am about to try my changes inworld now.I also have nifskope, have you figured out how to split stuff apart yet?Yep Click the item you want then right click it, then BLOCK > REMOVE seems to work then save as RaiderSkirt then in GECK you need o cread a new armor piece go into biped model and change it first then OK that box then go back in and link it to the correct original textures. Link to comment Share on other sites More sharing options...
Xeivous Posted April 4, 2011 Author Share Posted April 4, 2011 Working with armor, cloths and characters is much more complicated than regular static meshes. You will need some kind of modeling software. 3ds Max or Blender.Have you used 3d software before?I have blender, and no I have not used 3d software before... I am an idiot as I mentioned before.Also being a fellow new idiot at this, I just installed NifSkope (it's free, just Google it) and is seems to be a lot simpler than Blender allowing you to split stuff, but not actually make or edit stuff, am about to try my changes inworld now.I also have nifskope, have you figured out how to split stuff apart yet?Yep Click the item you want then right click it, then BLOCK > REMOVE seems to work then save as RaiderSkirt then in GECK you need o cread a new armor piece go into biped model and change it first then OK that box then go back in and link it to the correct original textures.block remove seems to remove everything for me, it appears that the whole model is a single mesh... Link to comment Share on other sites More sharing options...
ozziefire Posted April 4, 2011 Share Posted April 4, 2011 (edited) block remove seems to remove everything for me, it appears that the whole model is a single mesh...Bad Luck, maybe they are one mesh and ou need Blender or similar, probably easier creating a new one that looks like what you want, I'm mucking around with the SuperGirl mod and Boots, Skirt, Belt etc are splitable, though I have to leave the skin in to or end up as invisible. Edited April 4, 2011 by ozziefire Link to comment Share on other sites More sharing options...
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