Jump to content

Mod and the playtest function


Glenn1990

Recommended Posts

I'm using the 'playtest' function within oblivion to access my cell directly from startup.

 

found here: "C:\Users\Glenn\Documents\My Games\Oblivion.Oblivion.ini"

 

I added my .esp as a test file and my cell as a starting cell.

 

However it seems that every time I move the models so my character spawns onto a walkable surface, when I add more models and make it bigger, the spawn location changes and he falls through the floor.

 

Can anyone tell me how i can tell where a character is going to spawn when using the test function?

Link to comment
Share on other sites

I'm using the 'playtest' function within oblivion to access my cell directly from startup.

 

found here: "C:\Users\Glenn\Documents\My Games\Oblivion.Oblivion.ini"

 

I added my .esp as a test file and my cell as a starting cell.

 

However it seems that every time I move the models so my character spawns onto a walkable surface, when I add more models and make it bigger, the spawn location changes and he falls through the floor.

 

Can anyone tell me how i can tell where a character is going to spawn when using the test function?

 

 

I could never get the test function to work properly for me =/ although I never asked anyone else about it so someone else might be able to help you. I usually just place a coc marker and use the console to zip straight to my cell after loading.

Link to comment
Share on other sites

When teleporting to an interior cell, it takes you to an X marker or an X marker heading. So if you cell doesn't have any of those, there is no telling where you will teleport to. In a similar issue, if a cell is not path-gridded, actors won't spawn in the right spot and might fall through the floor to the void in the bottom of a cell. I have not personally used the play-test function you describe because it seems like there are other easier, more natural ways to do it that involve less hassle.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...