deu58 Posted April 3, 2011 Share Posted April 3, 2011 (edited) I am trying to use the GECK Render window for placing objects but when I select a cell all I get is bits and pieces of it to show up in the render window, Usually the four corners and a couple pieces of carpet in the middle and some markers and NPC's standing in limbo. If I try to use the view object function from the cell view window for an object I am usually looking at empty space. Is there something in the setup for this thing that I am missing? Right now I am looking at the 2CCampGolf Resort cell. The info across the top of the render window reads, M#: 11.11% (19.66 MB /177.00MB), T#: 273.92 ms Selected M#: 0.00% (4.08 KB / 177.00 MB) Without selected M# : 11.11% (19.66 MB / 177.00 MB) T# 273.81. My guess here is that it is only showing me a view consisting of 19.66 MB out of a total of 177 MB . I do not think this is a hardware issue because I am running a CORE i7 with an Nvidea GEFORCE GTX 460M Cuda with 1Gb of memory Video Card. Any help here would be greatly appreciated Edited April 3, 2011 by deu58 Link to comment Share on other sites More sharing options...
Floatsup Posted April 3, 2011 Share Posted April 3, 2011 Two things to alwas do. Read this. FAQs And This Your Render window solution Link to comment Share on other sites More sharing options...
xab666 Posted April 3, 2011 Share Posted April 3, 2011 I am trying to use the GECK Render window for placing objects but when I select a cell all I get is bits and pieces of it to show up in the render window, Usually the four corners and a couple pieces of carpet in the middle and some markers and NPC's standing in limbo. If I try to use the view object function from the cell view window for an object I am usually looking at empty space. Is there something in the setup for this thing that I am missing? Right now I am looking at the 2CCampGolf Resort cell. The info across the top of the render window reads, M#: 11.11% (19.66 MB /177.00MB), T#: 273.92 ms Selected M#: 0.00% (4.08 KB / 177.00 MB) Without selected M# : 11.11% (19.66 MB / 177.00 MB) T# 273.81. My guess here is that it is only showing me a view consisting of 19.66 MB out of a total of 177 MB . I do not think this is a hardware issue because I am running a CORE i7 with an Nvidea GEFORCE GTX 460M Cuda with 1Gb of memory Video Card. Any help here would be greatly appreciated using the second link suggested, changing the bUseMultibound=1 to 'bUseMultibound=0' within the file GECKCustom.ini 1st, make sure the Setting bUseMultibound doesn't revert back to =1.It did for me, despite changing it several times, and ensuring to save it, and then CHECKING IT AGAIN before opening GECK.it still gets set to =1 by the GECK after opening. had to change about 4 times before it finally 'stuck' thanks floatsup Link to comment Share on other sites More sharing options...
deu58 Posted April 3, 2011 Author Share Posted April 3, 2011 And a million thanks to you!!!! The suggested fix worked like charm! Link to comment Share on other sites More sharing options...
deu58 Posted April 3, 2011 Author Share Posted April 3, 2011 @xaB666 Thanks for the heads up on the edit. I had a similar problem with some edits to the the fallout 3 .in file. If it happens I will now know what to look for now, :) Link to comment Share on other sites More sharing options...
veritas623 Posted March 12, 2015 Share Posted March 12, 2015 I am having the same problem, that the render window does not load, and it says that only 5% or so is loaded each time. i have tried the "bUseMultibounds=0" and that does not work for me. i just have a grey render screen and it seems to get stuck everytime i try to load something. does anybody know how to fix this? Link to comment Share on other sites More sharing options...
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