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GECK Render window


deu58

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I am trying to use the GECK Render window for placing objects but when I select a cell all I get is bits and pieces of it to show up in the render window, Usually the four corners and a couple pieces of carpet in the middle and some markers and NPC's standing in limbo. If I try to use the view object function from the cell view window for an object I am usually looking at empty space. Is there something in the setup for this thing that I am missing?

 

Right now I am looking at the 2CCampGolf Resort cell. The info across the top of the render window reads,

 

M#: 11.11% (19.66 MB /177.00MB), T#: 273.92 ms Selected M#: 0.00% (4.08 KB / 177.00 MB) Without selected M# : 11.11% (19.66 MB / 177.00 MB) T# 273.81.

 

My guess here is that it is only showing me a view consisting of 19.66 MB out of a total of 177 MB .

 

I do not think this is a hardware issue because I am running a CORE i7 with an Nvidea GEFORCE GTX 460M Cuda with 1Gb of memory Video Card.

 

Any help here would be greatly appreciated

Edited by deu58
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I am trying to use the GECK Render window for placing objects but when I select a cell all I get is bits and pieces of it to show up in the render window, Usually the four corners and a couple pieces of carpet in the middle and some markers and NPC's standing in limbo. If I try to use the view object function from the cell view window for an object I am usually looking at empty space. Is there something in the setup for this thing that I am missing?

 

Right now I am looking at the 2CCampGolf Resort cell. The info across the top of the render window reads,

 

M#: 11.11% (19.66 MB /177.00MB), T#: 273.92 ms Selected M#: 0.00% (4.08 KB / 177.00 MB) Without selected M# : 11.11% (19.66 MB / 177.00 MB) T# 273.81.

 

My guess here is that it is only showing me a view consisting of 19.66 MB out of a total of 177 MB .

 

I do not think this is a hardware issue because I am running a CORE i7 with an Nvidea GEFORCE GTX 460M Cuda with 1Gb of memory Video Card.

 

Any help here would be greatly appreciated

 

 

using the second link suggested, changing the bUseMultibound=1 to 'bUseMultibound=0' within the file GECKCustom.ini

 

1st, make sure the Setting bUseMultibound doesn't revert back to =1.

It did for me, despite changing it several times, and ensuring to save it, and then CHECKING IT AGAIN before opening GECK.

it still gets set to =1 by the GECK after opening.

 

had to change about 4 times before it finally 'stuck'

 

thanks floatsup

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@xaB666

 

Thanks for the heads up on the edit. I had a similar problem with some edits to the the fallout 3 .in file. If it happens I will now know what to look for now, :)

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  • 3 years later...

I am having the same problem, that the render window does not load, and it says that only 5% or so is loaded each time. i have tried the "bUseMultibounds=0" and that does not work for me. i just have a grey render screen and it seems to get stuck everytime i try to load something. does anybody know how to fix this?

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