TheRealPherion Posted April 3, 2011 Share Posted April 3, 2011 Hey, guys, i'm currently making a mod that will have some chars made with cm partners. I've done everything okay and they work just fine. Except when i use fast travel, and everything i gave them disappears... I checked the Quest thing for them and still it happens. Any ideas? Link to comment Share on other sites More sharing options...
Herculine Posted April 3, 2011 Share Posted April 3, 2011 You can also try setting them as named, persistent world references. Link to comment Share on other sites More sharing options...
TheRealPherion Posted April 3, 2011 Author Share Posted April 3, 2011 What do you mean? Link to comment Share on other sites More sharing options...
Herculine Posted April 3, 2011 Share Posted April 3, 2011 When you place them in the world, give them a unique reference ID. Link to comment Share on other sites More sharing options...
TheRealPherion Posted April 3, 2011 Author Share Posted April 3, 2011 Didn't do anything. They still loose everything. Every time that I'm in game and i give them a weapon on "share", if i fast travel then it will just disappear. Link to comment Share on other sites More sharing options...
fg109 Posted April 3, 2011 Share Posted April 3, 2011 (edited) When you say you're making some characters with cm partners, do you mean that you're making cm companions? As in you follow the readme and do exactly as it says? Or are you changing some stuff, leaving some stuff out, adding stuff in, etc. for your mod? EDIT: Herculine forgot to mention you also have to check the "Persistent Reference" checkbox. Edited April 3, 2011 by fg109 Link to comment Share on other sites More sharing options...
Herculine Posted April 3, 2011 Share Posted April 3, 2011 EDIT: Herculine forgot to mention you also have to check the "Persistent Reference" checkbox. You can also try setting them as named, persistent world references. Sorry. Yes, setting them as persistent references requires checking the box labeled "persistent reference". I apologize if that was too vague. Link to comment Share on other sites More sharing options...
TheRealPherion Posted April 3, 2011 Author Share Posted April 3, 2011 I followed everything. Only thing i did was use already one of the existing companions and giving it a new name and change the inventory. And the box is checked. It doesn't even let me uncheck it. And still it doesn't work. Link to comment Share on other sites More sharing options...
fg109 Posted April 4, 2011 Share Posted April 4, 2011 Do the regular companions (the ones that come with the CM Partners mod) have this problem too? If so, then there might be a mod conflict somewhere. If not, then you must be mistaken and messed up when creating your companions. Link to comment Share on other sites More sharing options...
Herculine Posted April 4, 2011 Share Posted April 4, 2011 Until you really learn the "ins-n-outs" of the companion creation process, I recommend that you follow the suggestions made by the system's creator in the documentation. Take one of the pre-existing companions (I believe the documentation suggests Beth), make a copy of it and study it as you make whatever cosmetic changes to it that you wish. If the copied companion does not work properly in the game then you can assume that your problem is being caused by another mod that you have installed. Link to comment Share on other sites More sharing options...
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