airship Posted September 9, 2015 Share Posted September 9, 2015 I want to make the stats of weapons you can find in chests static for each level instead of randomly picked from a table for each level. (Example, Ultimatum found at level 4 will always have 63-77 damage, 10% Igni Intensity, 23% Crit Damage, 4% Crit chance, and 8% Stagger Chance). I know that at the very least the attributes should be modifiable because of the Relic Weapons Redone mod by mangekyoumadara1987, but would it be possible for a complete beginner at modding? Could you guys perhaps steer me in the right direction? I did open up the script editor and sniffed around some, but there didn't seem to be anything there related to the sword attributes. Thanks in advance! Link to comment Share on other sites More sharing options...
airship Posted September 9, 2015 Author Share Posted September 9, 2015 (edited) I found this XML file in the uncooked files: "def_item_weapons_relic.xml". Which seems to list the various Relics and their abilities. Would editing this create my desired effect? Example: -<ability name="Moonblade_Stats"> <weight min="4.1" type="base"/> <quality min="4" type="add" max="4"/> <SlashingDamage min="1" type="base"/> <critical_hit_chance min="0.01" type="add" max="0.05"/> <critical_hit_damage_bonus min="0.1" type="add" max="0.15"/> <spell_power_yrden min="0.01" type="mult" max="0.05"/> <buff_apply_chance min="0.01" type="add"/> <desc_freezingchance_mult min="0.01" type="add"/> <SlowdownFrostEffect is_ability="true"/> </ability> Would changing it to this be what I'm after? I know this doesn't make the damage static; it seems I can't change that in this file, but the attributes I feel are more important. -<ability name="Moonblade_Stats"> <weight min="4.1" type="base"/> <quality min="4" type="add" max="4"/> <SlashingDamage min="1" type="base"/> <critical_hit_chance min="0.05" type="add" max="0.05"/> <critical_hit_damage_bonus min="0.15" type="add" max="0.15"/> <spell_power_yrden min="0.05" type="mult" max="0.05"/> <buff_apply_chance min="0.01" type="add"/> <desc_freezingchance_mult min="0.01" type="add"/> <SlowdownFrostEffect is_ability="true"/> </ability> Edited September 9, 2015 by airship Link to comment Share on other sites More sharing options...
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