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Is this possible for a beginner modder?


airship

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I want to make the stats of weapons you can find in chests static for each level instead of randomly picked from a table for each level. (Example, Ultimatum found at level 4 will always have 63-77 damage, 10% Igni Intensity, 23% Crit Damage, 4% Crit chance, and 8% Stagger Chance). I know that at the very least the attributes should be modifiable because of the Relic Weapons Redone mod by mangekyoumadara1987, but would it be possible for a complete beginner at modding? Could you guys perhaps steer me in the right direction? I did open up the script editor and sniffed around some, but there didn't seem to be anything there related to the sword attributes.

 

Thanks in advance!

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I found this XML file in the uncooked files: "def_item_weapons_relic.xml". Which seems to list the various Relics and their abilities. Would editing this create my desired effect?

 

Example:

-<ability name="Moonblade_Stats">

<weight min="4.1" type="base"/>

<quality min="4" type="add" max="4"/>

<SlashingDamage min="1" type="base"/>

<critical_hit_chance min="0.01" type="add" max="0.05"/>

<critical_hit_damage_bonus min="0.1" type="add" max="0.15"/>

<spell_power_yrden min="0.01" type="mult" max="0.05"/>

<buff_apply_chance min="0.01" type="add"/>

<desc_freezingchance_mult min="0.01" type="add"/>

<SlowdownFrostEffect is_ability="true"/>

</ability>

Would changing it to this be what I'm after? I know this doesn't make the damage static; it seems I can't change that in this file, but the attributes I feel are more important.

-<ability name="Moonblade_Stats">

<weight min="4.1" type="base"/>

<quality min="4" type="add" max="4"/>

<SlashingDamage min="1" type="base"/>

<critical_hit_chance min="0.05" type="add" max="0.05"/>

<critical_hit_damage_bonus min="0.15" type="add" max="0.15"/>

<spell_power_yrden min="0.05" type="mult" max="0.05"/>

<buff_apply_chance min="0.01" type="add"/>

<desc_freezingchance_mult min="0.01" type="add"/>

<SlowdownFrostEffect is_ability="true"/>

</ability>
Edited by airship
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