HikariWS Posted September 10, 2015 Share Posted September 10, 2015 Today I had an issue and almost had to disable MMM so that the game wouldn't crash and I could do a mages guild quest. I didn't wanna disable it because I have a lot of loots from MMM. That's odd, I think I've read that MMM doesn't change loot lists. But if I disable it, some items are gone. I don't care so much about pelts and stuff that I can just sell. But I like alchemy a lot and wanted more ingredients and potions. I have then 3 questions: 1) Does MMM add any new ingredient, or just sellable stuff? Is it possible to convert them into COBL equivalents, in the case I need to temporary disable MMM? 2) Is TI compatible with COBL? I see it has a patch for MMM, but found nothing about COBL. 3) To use these mods together, do I need to import anything into Bashed Patch? I had rebuilt it to not require MMM at all, but I fear had broken loot lists. Link to comment Share on other sites More sharing options...
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