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Making a mesh for projectile spell


killing11

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Damn this is great. I never assumed it was possible to create magic effects, I thought they were hard coded and new ones could not be created. But, as for my initial premise, I guess it is possible to script the magic effect by calling the object itself from a holding cell and casting it down to an actor ref, but then I'd have to dynamically alter the mesh's angle based on the actor's position. And I can't do that.

 

How can I make it projectible within OBME's magic effect dialogue?

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