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Turn rogue bombs and poisons to skills and sustainables


Krisis1451

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I played dragon age 2 and even though I feel it was a rushed game, I think they brought in a few good concepts. One such concept was the stun flasks being skills rather than something to craft. Why not try this in dragon age origins in which the rogue class gets a whole new talent line? The rogue will be able to use element bombs like spells (with proper recharge times) and utilize poison as a sustainable (though only having 1 activated at a time). I think this would be better considering it can be annoying to craft a poison or flask and have it take up inventory. Though for some balancing, these skills would only be available for the rogue class, everyone else would still need to craft them.
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