Redshiftja Posted September 11, 2015 Share Posted September 11, 2015 (edited) This is starting to really piss me off. I recently re-installed FONV, and have been trying to mod it again, but can't get any textures/mesh replacers to work. I think it's because of ArchiveInvalidation, but I might be wrong. I've been fiddling around with the many different ArchiveInvalidators around the internet for hours now, and can't get any of them to work. I've tried this one, and this one, and this one., and the body replacer still won't work. I've even tried editing my three .ini files (Default, Pref, Fallout) and still NOTHING. Thoroughly annoyed, I've also tried FOMOD's archiveinvalidation, turning it on, then off, then back on, and STILL, my character's model looks like this: http://i1369.photobucket.com/albums/ag210/InterlopS91/eqrqeqreew/ScreenShot0_zpsyevswxev.png How the hell do I fix this and make body replacers work? I'm trying to install the Type 6 body replacer, in particular, but it seems that other body replacers refuse to work, either. Additionally, I extracted all the Textures and Meshes that are in those archives in the Data folder into their respective folders with FOMOD. Am I not supposed to that? Edited September 11, 2015 by Redshiftja Link to comment Share on other sites More sharing options...
Oubliette Posted September 12, 2015 Share Posted September 12, 2015 Well, I'm assuming your using FOMM right? Open that boy up and on the top bar, there is a drop down list called Tools. There should be Archive Invalidation at the bottom, just hit that, then check your Data folder. Hopefully you find an ArchiveInvalidationInvalidated!.bsa. Then check your Fallout New Vegas ini to make sure the archive invalidated bsa is registering properly there. It should look something like this: [Archive]SInvalidationFile=iRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa Then go into game and see if it's working. If it's not then you have something else interfering with your New Vegas, like UAC. Thankfully it's easy enough to have steam move everything to a more manageable folder location. Link to comment Share on other sites More sharing options...
Redshiftja Posted September 12, 2015 Author Share Posted September 12, 2015 (edited) I realize now that I'm posting in the wrong forums, sorry about that. Well, I'm assuming your using FOMM right? Open that boy up and on the top bar, there is a drop down list called Tools. There should be Archive Invalidation at the bottom, just hit that, then check your Data folder. Hopefully you find an ArchiveInvalidationInvalidated!.bsa. Then check your Fallout New Vegas ini to make sure the archive invalidated bsa is registering properly there. It should look something like this: [Archive]SInvalidationFile=iRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa Then go into game and see if it's working. If it's not then you have something else interfering with your New Vegas, like UAC. Thankfully it's easy enough to have steam move everything to a more manageable folder location. Okay, that did the trick. Thanks. I'll make sure to remember to use FOMM to Archive Invalidate instead of those damned AI generators on Nexus. Edited September 12, 2015 by Redshiftja Link to comment Share on other sites More sharing options...
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