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projectile editing in geck


twitchmastr

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hello all. newly joined the mod scene, I have been learning mostly on trial and error, google, and youtube. one thing I have not been able to accomplish is having a projectile explode on a delay after it has struck an npc. I can get them to explode exactly how I want when they impact any other object, but without making any changes in geck the same projectiles will not detonate when they strike an npc. I spent about 2 hours testing individual options such as can be picked up, crit effect, explosion type, different projectile models (mainly the railway spike on a hunch because it sticks around a while) and then a multitude of them combined. so far I have had no success, and haven't seen any topics about it. The geck tutorial on Bethesda briefly refrences the options for explosions in the projectiles tab, but does not elaborate on the details. any help is appreciated. I hope to keep learning more and eventually contribute to nexus, just have to get more familiar with the tools.

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