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How Dual-Wield Will Affect Magic


KradenEPC

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As for general spell effects, I'd love to see Bethesda include the following for the 3 main Destruction talents: Shock = damage & stun, Ice = damage & freeze, Fire = damage & burn over time (I'd be just as happy to unluck the Stun, Freeze, and Burn abilities as Perks too, that would be fine)

 

They had actually already told us about the effects of those three: Fire does the most damage, Shock drains the target's magicka, and Frost slows them down.

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from a new ign interview http://pc.ign.com/articles/116/1162158p2.html

 

"If you're getting hammered by a particularly tough dragon and want to ensure you won't run out of health, you can equip dual healing spells and use them one after the other. Or, if you're in dire need, you can trigger both spells simultaneously to achieve a greater effect. You'll see the healing energy from both hands pool in the center of the screen into a ball and then set off to trigger a more powerful heal. This applies to attack spells, too, like combining two lighting spells together to launch a ball of bristling electricity capable of knocking an unsuspecting Draugr from a cavern floor clear to the ceiling. "

 

 

also lighting "chains" off enemies so different types of magic will react differently instead of just being a ball of magic like in morrowind or oblivion.

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