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Need help with imported body meshes texture...


okisuroki

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I import a body meshes to blender and make some tweaking.. but after i export it, i can't change the body color in the race menu, and the body color doesn't match the head color....... can anybody help me with this problem... ? i'm still new to this mesh thing..... thank you..... :)
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In nifskope, check the shader type and make sure it is shader_skin, not shader_default.

 

Phew.... :tongue:

Done that... and my character looks good now :thumbsup:

 

THANK YOU... Mastah Quetzlsacatanango !!! :thumbsup: :thumbsup: :D ;D :laugh:

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:wallbash:

but now i just realize something........ something is coming out from the body near the neck from left n right... it look like needle...... :wacko:

try to look at it in blender n nifskope... but its not show up.... its only show up in game.... what is wrong ??? somebody help me ( again... ) pleaseee..... i'm so confuse... :confused: :confused: :confused: :confused: :confused:

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ums, u cud try finding the nitri shape/strip data, look down for binormals an tangents in block details, right click those, aray/update on both, then right click the shape in the render window, mesh/update tangent space. Also you can update tangent space in the spells tab, but it's near useless if you don't update the aray on binormal an tangent in the shape data.

 

bodies if they are Nitrishapes before I edit it then I don't stripifiy themz, and I experment with mix an match, like having a NiTriShape body with NiTriStrip clothing. Blender export though is always set to not stripifiy. Just because I can always do it later with nifscope manually or thru right clicking the .nif an letting PyFFI optimize the mesh, though you can get unpredictable results with both ways, thankfully it's rare. Also you can optimize your Recyle Bin with PyFFI which is like the coolest thing ever, though not very helpful or even working in a non-crash your computer when you do that kind of way. LOL

 

The little thing that looks wierd does it seem to stretch out forever? Show us a picture.

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that's the little annoying thing...... i don't know what 2 do with it....... btw, in the nifscope, i right click the NiTriShape data -> Normal -> Array -> update... i don't know if this is has something to do with it... :teehee: :pinch: :wacko:

 

i've done the array update thing... but it still there.......

 

Oh.. and i do the optimize .nif with pyFFI.... and then... meat cap/ limb show up on my characters.... ughhh... he look ugly now..... but thx god i've back it up before that..... :yes:

 

What is the best setting for exporting n importing body, armour, clothes, hair, weapon in blender for fallout and/ or oblivion ?

 

THX............... ;D

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that's the little annoying thing...... i don't know what 2 do with it....... btw, in the nifscope, i right click the NiTriShape data -> Normal -> Array -> update... i don't know if this is has something to do with it... :teehee: :pinch: :wacko:

 

i've done the array update thing... but it still there.......

 

Oh.. and i do the optimize .nif with pyFFI.... and then... meat cap/ limb show up on my characters.... ughhh... he look ugly ..... but thx god i've back it up before that..... :yes:

 

Umm.... What is the best setting for exporting n importing body, armour, clothes, hair, weapon in blender for fallout and/ or oblivion ?

 

THX............... ;D

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Maybe its bcause i change the size of the mesh... after i try again with the new mesh and not change the size its seem that weird thing is gone..... :pinch: i don't know though.... anyway.. thx 4 all your response for my problem here.... and i hope u all won't be hesitate to help me again on my next problem ( if i stuck again ....) THANK YOU GUYS.... !!! :thumbsup: :thumbsup:
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