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Two shells in one ShellCasingNode?


Kaya47

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Hello! I`m currently working on a double barrel shotgun and i set it to double discharge (In GECK i set Ammo Use to 2). Everything is working well except the number of casing shells. They are supposed to be two but it ejects only one. My question is how could i set it to two? I tried to clone the ShellCasingNode but without effect. Any suggestions? My shotgun is similar to Hunting Shotgun Edited by Kaya47
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  • 3 weeks later...
well i would assume (haven't messed with this exact thing) but if you have two shell casings you would have to add another "path" for it to follow out of the gun. I am only guessing that it would need another animation added to it for the other shell casing so they don't go out at the same trajectory at the same time?
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