Amugaba Posted September 17, 2015 Posted September 17, 2015 In perks you can use Entry Points to modify values for certain things just before they're utilized by the game (or at least that's my understanding). My problem is that there's a drop down list with a very limited selection of ways to modify the value. The change I want to make, division by an actor value, isn't available. The formula will be slightly more complicated than this, but bascially: Value *= 1/AV.Value *=AV is available, but not division... Any thoughts on how to make this work? As an alternative, is there a way to access entry points in a script? I looked at events, but there doesn't seem to be an event for entry points. The entry point I need to modify is either Mod Incoming Damage (preferrable) or Modify Armor Rating.
scrivener07 Posted September 17, 2015 Posted September 17, 2015 Theres no events but Perk Script lets you interact with entries.float myEntryValue = myPerk.GetNthEntryValue(0, 0) myEntryValue += myEntryValue * 2 myPerk.SetNthEntryValue(0, 0, myEntryValue)
Recommended Posts