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Changing a static from one to another based on conditions.


Dbrock1980

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Any link I can dl from that doesn't require an account or make me drop my security to much is fine, preferably not mega (despise that site and it's overdose background scripting and flash crap) or sites that require flash and heaving scripting enabled.

 

Bottom line is I block everything and if I gotta lift those blocks then I end up with bandwidth chewed just for some third party advertising company to spam me crap I don't want and will never click.

 

1GB a month bandwidth is not easy to exist on, specially when I was use to chewing around 200GB+ a calender month at my old house.

Edited by sLoPpYdOtBiGhOlE
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wow yea i cant imagine living on 1 gb a month. geez. well i compressed the file to just under 3 mb so you should be good and AFAIK drop box dosent do all those ads etc. The cell name is armorytestcell and ive included the meshes and textures. When you make the activator (if need be, but should already be set to go) for the empty one youll have to do new activator and point it at the nif and the dds files. for some reason it was giving me path errors when i dragged and dropped. not sure why.

 

https://www.dropbox.com/s/ogko0uf06foam8u/Armor%20Stand.rar?dl=0

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Well, I've got it working. Just refining it to look smoother. Post example shortly.

 

Edit:

Here you go.

Used 2 scripts.

Activator script:

  Reveal hidden contents

 

 

Chest Script:

  Reveal hidden contents

 

 

Load the esp with it's included files.

(textures have been stepped on and directory, name and nif texture paths has been changed for this example).

2048 res textures for a stand, considering my vanilla daedric armor models are using 512 res textures.

I'll take the textures under 300kb as opposed to over 3MB...lol

(TBH 2048 to 512 on my crappy screen makes no dif to quality unless your trying to cover large areas.

As long as UV maps have utilized the texture space, then for my needs and crapolla hardware 512 is fine).

 

Go to Whiterun Bannered Mare and you can try the Armor Stand out.

No need to bring armor with you as the example will add Daedric armor to your inventory to save you mucking around.

 

Size: 0.5 MB

ZippyShare: http://www12.zippyshare.com/v/QseYMj3e/file.html

 

 

To see the forms I've added to the esp:

Object Window -> All

Use the word ArmorStand as the filter.

(The quest form is not needed, it was just so I could add daedric armor to the player via Alias inventory, the quest serves no other purpose).

Anything added by the mod starts with the word ArmorStand, including the scripts, models and textures.

Only exception to that is the ArmorMaterialNone keyword (for the empty Armor Stand)

I dumped the ArmorStandChest in aaamarkers cell as i couldn't see the point of me creating a new cell just for a simple example.

Edited by sLoPpYdOtBiGhOlE
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just set up a stand in my mod after looking at what youve done. success!! its going to be a pain but i should get the hang of it after a bit. i have 15 or so more to go. each one will have its own chest and empty armorstand as well. i cant thank you enough for helping me with this! a million internet bucks for you! hell, id take you out for a beer if i could lol

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it seems the dark brotherhood and nightingale armors dont work. Their keyword is not a armormaterial type, just armordarkbrotherhood and same with the nightingale. drats. Odd i cant get thieves guild armor to work either though that is a armormaterial thinggy.

 

now to get those to work, i saw in your script there is 2 options on the left pane. one for materials and one for parts.

if i changed something in the parts part of the script what would i set it as? not really sure i follow how do make these work (also have a mage one that has just a robe,boots and hood) if its way over the top complicated then forget it lol.

Edited by Dbrock1980
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