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Help with the CS


Guss

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Posted
I can't be too wrong, I did it the same way Bethesda did it and it worked flawlessly and where in your infinite wisdom have you actually told Guss exactly how to make them wait? You've just ranted on about how Bethesda's way doesn't work.

 

Guss go and have a look at the Dark Brotherhood whisperers quest, you'll eventually work out how to make people wait.

 

I made my bow guard like the adoring fan and it messed up him and the other guards. I want my guards like the adoring fan "follow me" and "wait here", for my guards. Thats the thing, what to wait a long time because I what that ability and so do other people.

Posted
Wow, what's with the aggression 21603? Let's keep this thread civil please guys. :)

 

You're right and Vagrant0 I apologize. I found the method I used to have to problems, but I now see the problem. Would you be so kind as to write a tutorial or lead us to one that would demonstrate your alternative.

Posted
I found the method I used to have to problems, but I now see the problem. Would you be so kind as to write a tutorial or lead us to one that would demonstrate your alternative.

 

That would be so nice of you if you did write a tutorial or a link to one. 8)

Posted

I'm not too good on tutorials. But I believe you may be able to achieve the desired effect if you script an ability to add the wait package to the NPC. Then use some other method (like dialogues, or scripting) to add or remove that ability. Since abilities are constantly active, the script should keep getting reinforced as long as the ability hasn't been removed from that NPC. It also has the benefit of not adjusting the base NPC, so should be able to work with non-native NPCs. You may however need to tweak the ability script to check if the NPC is in combat, or if the package is currently running before applying the package.

 

The only problems I can see with this is the NPC may stay at the spot where they ended combat, and it may be a bit resource dependant if you have alot of them doing it.

 

For the record, my main contention with your post was your assumption that there was only ONE way to achieve an effect. There are infact several, and dialogues may not be the best way to go if he is using generic NPCs, or NPCs from another mod, atleast from a functional standpoint.

Posted
That website info is making me very confused.

Let's forget everything that's been said, and back up for a moment and get things clear. You want an NPC to wait. What NPC is this, is it contained entirely within the mod you are making, is it a standard NPC, or is it an NPC added by another mod.

 

What is the purpose of them waiting there, are they supposed to just stand there like an idiot till you tell them otherwise, or do you want them to eventually default to a specific area if left standing for days?

 

How many NPCs are you planning on having waiting? What is the purpose of your mod?

 

Should probably ignore dialogues for the time being (in this case they would only be uf use to make things look better, but aren't needed), and focus on triggering the desired packages through scripted spells or something else that is easier to debug and use.

 

Some more specific reading:

http://cs.elderscrolls.com/constwiki/index...tegory:Packages

http://cs.elderscrolls.com/constwiki/index...y:Package_Types

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