hellgeist Posted September 20, 2015 Share Posted September 20, 2015 (edited) I think there needs to be a thread where this Bethesda trick is finally nailed to a wall. I understand how spells use their nifs and textures, and I can update texture references even when they are embedded in extremely deep NIFs like firesprayfx01. This is how spell colors are changed for the spell effect itself. You can change the color of the hit event too, by editing the appropriate nifs and customizing the resources for their corresponding Add-on nodes. The wall most people hit (myself included) is how to set up custom Hazard types for spells that you want to use custom hazards. For example, If I made a purple fire hazard type, I don't know how to associate that with my purple colored Flames spell. All my effects will be purple except for the fires that were ignited and continue burning - those fires will always be a natural orange fire color. I'm not sure if this is even possible, or if hazard types are hard-coded. If you have any leads, or have figured this out, please post so that can we put this info in a thread for educational purposes. Edited September 21, 2015 by hellgeist Link to comment Share on other sites More sharing options...
hellgeist Posted September 21, 2015 Author Share Posted September 21, 2015 Bumping this post, I've edited it to be more specific Link to comment Share on other sites More sharing options...
zombiecurse Posted October 17, 2016 Share Posted October 17, 2016 There's quite a bit that goes into this. You have to make a new impactdataset that's basically identical to the one for the original flames spell, but that uses new .nif files that are set up with green textures instead of the originals. I'm not at my home computer right now but I could probably walk you through it if you want. You may want to take a look at my old thread on this for background as well: https://forums.nexusmods.com/index.php?/topic/773855-changing-the-colours-on-spell-effects/ Still haven't followed through on making the tutorial, but maybe I will at some point. Link to comment Share on other sites More sharing options...
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