icecreamassassin Posted September 21, 2015 Share Posted September 21, 2015 So I designed a "Ghost Helm" with a world model set up like the drain weapons from Labyrinthian and it looks great and applies the ghost ability to the player and some other abilities/perk modifications when worn but when the helm is removed, the particle shader and color shader effects go away but the player remains transparent. Is there some way to get around this that anyone knows? Is there a script function that could redefine NPC opacity or something? Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted September 21, 2015 Share Posted September 21, 2015 http://www.creationkit.com/SetAlpha_-_Actor Link to comment Share on other sites More sharing options...
icecreamassassin Posted September 21, 2015 Author Share Posted September 21, 2015 ah sweet, thanks man :) Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted September 22, 2015 Share Posted September 22, 2015 Your welcome, I like the easy non complicated questions :) Link to comment Share on other sites More sharing options...
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