Manus812 Posted September 24, 2015 Share Posted September 24, 2015 I made a custom laser rifle for myself, along with a custom painted texture for Focus Optics Mod. However, the rest of the rifle lacks in texture quality. New Texture (Red to Purple) as you can see it's Grainy-er Link to comment Share on other sites More sharing options...
Manus812 Posted September 24, 2015 Author Share Posted September 24, 2015 (edited) 1st Person Edited September 24, 2015 by Manus812 Link to comment Share on other sites More sharing options...
devinpatterson Posted September 24, 2015 Share Posted September 24, 2015 I made a custom laser rifle for myself, along with a custom painted texture for Focus Optics Mod. However, the rest of the rifle lacks in texture quality. Since you didn't actually post a question, I'm kinda shooting blind here, but I'll try guessing/inferring your problem. I suspect this is related to the normal size vs 1st person textures. The standard textures are 128x128, but the 1st person textures are 1024x1024. You have to make sure you edit the static and texture (since you have a mod) set associated with 1st person (*if* the dds/texture has a different name). Best to edit the higher rez texture then reduce the rez (painless in gimp/photoshop) so you don't have to do it twice. Do a search in geck->all for 1stPersonLaserRifle and you can see how it's set up if your not already familiar with the structure. Link to comment Share on other sites More sharing options...
Manus812 Posted September 24, 2015 Author Share Posted September 24, 2015 I did make a 1stperson static for the weapon and selected it from the menu for the weapon. But the texture is still very low rez. as you can see by comparing the 2 1st person pics Link to comment Share on other sites More sharing options...
devinpatterson Posted September 24, 2015 Share Posted September 24, 2015 I did make a 1stperson static for the weapon and selected it from the menu for the weapon. But the texture is still very low rez. as you can see by comparing the 2 1st person pics Yeah, teh 1st person vs normal size texture would be one of the more common causes, but if it's not the case and you have set up all the steps correctly it would make a lot more sense for you to post the assets. The readers of your post could guess other possible explanations, but since you basically left a info vacuum by not detailing any of your process, we would just be guessing. Not a particularly efficient or practical way of going about things. I can't guarantee I'll have time to look at it, but there is a lot of experienced eyeballs on the forum that can help out. Link to comment Share on other sites More sharing options...
Manus812 Posted September 25, 2015 Author Share Posted September 25, 2015 (edited) Here is the assets. Meshes and New Texture. Vanilla Laser Rifle texture parts not included. Someone can work their magic with this. https://drive.google.com/file/d/0B5bSLBvOOzVQU0hDdlN1akFDZTA/view?usp=sharing (Hope this Link Works) Edited September 25, 2015 by Manus812 Link to comment Share on other sites More sharing options...
devinpatterson Posted September 25, 2015 Share Posted September 25, 2015 It's as I said, a standard texture vs the 1st person texture issue. Notice how your texture is 256x256? 1stPersonLaserRifleMods is 512x512 ( four times as many pixels). Edit the 1st person textures first and then downsize them to the standard (3rd person) textures (so you don't have to double your workload). Link to comment Share on other sites More sharing options...
Manus812 Posted September 26, 2015 Author Share Posted September 26, 2015 Alright I fixed it and now it looks great, thanks again Devin :thumbsup: Link to comment Share on other sites More sharing options...
devinpatterson Posted September 27, 2015 Share Posted September 27, 2015 NP brother :thumbsup: Link to comment Share on other sites More sharing options...
Recommended Posts