Nystel Posted October 4, 2015 Author Share Posted October 4, 2015 Yea, Ill check out that Tel Nalta mod. It sounds like something I want to add to a druid playthrough that I am planning. Link to comment Share on other sites More sharing options...
Nystel Posted October 4, 2015 Author Share Posted October 4, 2015 10/4/15 ~ Updated my intro~ added Tel Nalta II Link to comment Share on other sites More sharing options...
Nystel Posted October 10, 2015 Author Share Posted October 10, 2015 10/10/15 ~added Game Overhauls to the list~ added 3 new mods: Perkus Maximus, Requiem - The Roleplaying Overhaul, Skyrim Redone Link to comment Share on other sites More sharing options...
BigBizkit Posted October 10, 2015 Share Posted October 10, 2015 Not trying to be a dick here, but what qualifies Tel Nalta and Helgen reborn as immersive gameplay content mods? The fact that you have to build/upgrade something there?If so, there are hundreds of mods that need inclusion. Most and foremost the most endorsed player home of all time: Build your own home. Anyway, I think you should focus on "immersion adding" mods as you have for the most part. Mods that add things like camping, need for food etc. The "content" mods list could become way too wishy washy way too fast. A mod that deserves way more love imo from the immersion purists is "Woodcutter". It is amazingly well done, and even though it is not something I would use, it is definately one that would fit the list. I have a few thousand hours in the ck and looking at it I wonder how he did all that. Link to comment Share on other sites More sharing options...
Nystel Posted October 10, 2015 Author Share Posted October 10, 2015 The 2 mods that you listed where added to the list b/c of how the choices, when playing the mod, adds to the world of Skyrim. Those 2 locations do not just show up after a few quests. There is substance to these mods that a lot of other mods, like them, do not have. Especially with Helgen Reborn. The player's choices have a major in pact in the game space of Skyrim permanently. To me that is pretty immersive. It not like, you have to go into an instance or a player designed area outside of the original game space. These mods add to that vanilla space. Are other mods like yes, absolutely. That is why I want people to to suggest them. The list is designed to have immersive mods that impact the game in all areas, not just UI or animations. Link to comment Share on other sites More sharing options...
Nystel Posted October 10, 2015 Author Share Posted October 10, 2015 A mod that deserves way more love imo from the immersion purists is "Woodcutter". It is amazingly well done, and even though it is not something I would use, it is definately one that would fit the list. I have a few thousand hours in the ck and looking at it I wonder how he did all that. You are absolutely right!!! This mod should be added. I have heard of it, but I totally forgot about it. I will add this today. Thanks for the recommendation! Link to comment Share on other sites More sharing options...
Nystel Posted March 28, 2016 Author Share Posted March 28, 2016 I am working on the post again. I was forced to stop b/c my game stopped working and moved on from it. Now I am back at it and will be updating the list. Removed one mod and added another. Check the update section at the top of the post for details. Keep the post coming and I will keep adding. Nystel Link to comment Share on other sites More sharing options...
Shivala Posted March 28, 2016 Share Posted March 28, 2016 For the survivalist I recommend http://www.nexusmods.com/skyrim/mods/52049/?A new big forest worldspaceThen add this mod http://www.nexusmods.com/skyrim/mods/63740/?Which will add a ship to bring you there immersively Link to comment Share on other sites More sharing options...
Nystel Posted March 28, 2016 Author Share Posted March 28, 2016 Added a couple new modd, interesting ideas. Along with a new section. Link to comment Share on other sites More sharing options...
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