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Phoneme mapping?


duude98

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I have a question about a specific part of making a new race, phoneme mapping. I can't find a tutorial for this anywhere on the internet. First though, let me back up a bit.

 

I have made a custom race for the creation kit, using the flame atronach skeleton and animations. There is a only a female version, as it is for an npc, and will not be playable. Because of this, I never made weight slider morphs or even a seperate mesh for the head (I am guessing thats part of it). When I go to the phoneme mapping section of the race menu of the ck, everything is greyed out. How do I edit phonemes in the first place? Does the flame atronach skeleton just not support it?

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The atronach skeleton doesn't support it. What you need to do is get face morphs somehow rigged onto the atronach's head. It's definitely not one of the simplest things around :D As far as I know, only two people have ever made mods with new heads + facial morphs, tktk's children and Citrus head....at least here on the nexus. You could maybe contact one of those authors? There's also a fairy mod around, think it's based off a custom skeleton melded to the flame atronach skeleton. Apart from a somewhat awkward idle posture, it appears to work just fine.

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Well, that's good to know, thanks. At least the character I am working with I could reasonably say communicates through telepathy lol. Anyway, next question(s); If I make a new race based off the regular nord/player character skeleton, then that should just work, right? And, as a side question, the children NPCs use the regular skeleton, just sized down, correct? I can't find a unique skeleton for them.

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