mojodajojo Posted April 7, 2011 Share Posted April 7, 2011 (edited) I got tired of playing Fallout 3 with only 1 of my cores running so I switched to the 1.0.0.15 patch for the multi core support. If I create a mod with this patch active, will it cause problems for users of the mod that have a more recent patch? Most of my mods are follower/companion type mods, if that helps. Edited April 7, 2011 by mojodajojo Link to comment Share on other sites More sharing options...
rickerhk Posted April 7, 2011 Share Posted April 7, 2011 I would think as long as they are custom companions and you didn't use FOSE in any scripts, there would be no problems.I don't know what changes in the Fallout3.esm were made (if any) - that would be my only concern. And possibly some vanilla script commands working differently - doubt if it would be an issue though. Link to comment Share on other sites More sharing options...
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