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CTD Every 15-30 minutes.


WinMillion20

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Every once and then I will crash, exterior or interior.

No idea what causes it, can any of you find out if something is wrong with my load order or log?

 

GPU : GTX 760 (vram is 3GB)

CPU : i7-4770S @3.10GHz

RAM : 12GB

GAME VERSION : Latest

DLC's : LEGENDARY EDITION

SKSE : LATEST

using NMM on latest version

used LOOT, Wyre Bash, and TE5EDIT to make patches.

 

Heres my load order.

0 0 Skyrim.esm
1 1 Update.esm
2 2 Unofficial Skyrim Patch.esp
3 3 Dawnguard.esm
4 4 Unofficial Dawnguard Patch.esp
5 5 HearthFires.esm
6 6 Unofficial Hearthfire Patch.esp
7 7 Dragonborn.esm
8 8 Unofficial Dragonborn Patch.esp
9 9 Skyrim Project Optimization - Full Version.esm
10 a Falskaar.esm
11 b Wyrmstooth.esp
12 c Lanterns Of Skyrim - All In One - Main.esm
13 d SkyMoMod.esm
14 e moonpath.esm
15 f Omegared99-Compilation.esm
16 10 ClimatesOfTamriel.esm
17 11 HighResTexturePack01.esp
18 12 HighResTexturePack02.esp
19 13 HighResTexturePack03.esp
20 14 Unofficial High Resolution Patch.esp
21 15 Cutting Room Floor.esp
22 16 Hothtrooper44_Armor_Ecksstra.esp
23 17 Shadows - Skyrim.esp
24 18 AOS.esp
25 19 AOS2_CoT3_1_patch.esp
26 1a Immersive Sounds - Compendium.esp
27 1b ISCompendium AOS Patch.esp
28 1c RealisticWaterTwo - Waves - Falskaar.esp
29 1d Werewolf Loot- Dawnguard version.esp
30 1e Character Creation Overhaul.esp
31 1f CCO - Diverse Races And Genders.esp
32 20 WondersofWeather.esp
33 21 Unique BOOZE Bottles.esp
34 22 SmartCast_1_0.esp
35 23 LostGrimoire.esp
36 24 IAmTheRad_SummonKarstaagUnlimited.esp
37 25 Wintermyst - Enchantments of Skyrim.esp
38 26 3DNPC.esp
39 27 Immersive Citizens - AI Overhaul.esp
40 28 Skyrim Immersive Creatures.esp
41 29 Helgen Reborn.esp
42 2a RealisticWaterTwo.esp
43 2b RealisticWaterTwo - Wyrmstooth.esp
44 2c ElysiumEstate.esp
45 2d ElysiumEstate-HF.esp
46 2e Guard Dialogue Overhaul.esp
47 2f Civil War Overhaul.esp
48 30 Thunderchild - Epic Shout Package.esp
49 31 w2salem.esp
50 32 Skyrim Immersive Creatures - DLC2.esp
51 33 MoonAndStar_MAS.esp
52 34 Undeath.esp
53 35 Immersive Weapons.esp
54 36 Hothtrooper44_ArmorCompilation.esp
55 37 Inconsequential NPCs.esp
56 38 spellsneak.esp
57 39 Cloaks.esp
58 3a Inigo.esp
59 3b Added_Killmoves_All_Weapons.esp
60 3c Dragon Combat Overhaul.esp
61 3d dD-No Spinning Death Animation Merged.esp
62 3e The Dance of Death - Ultimate Edition.esp
63 3f AOS2_RealisticWaterTwo Patch.esp
64 40 RealisticWaterTwo - Falskaar.esp
65 41 Improved Dragon Shouts.esp
66 42 Improved Dragon Shouts - Dawnguard.esp
67 43 Improved Dragon Shouts - Dragonborn.esp
68 44 Improved Dragonrend Shout.esp
69 45 More Draconic Dragon Aspect - Powered Edition.esp
70 46 AOS2_GDO Patch.esp
71 47 Thunderchild - Wyrmstooth Compatibility Patch.esp
72 48 SkyMoMod Extras Collectables.esp
73 49 Skippy's Book Overhaul.esp
74 4a SMIM-Merged-All.esp
75 4b moonpath_questdata.esp
76 4c RealisticWaterTwo - Waves.esp
77 4d Omegared99-WeaponSets.esp
78 4e Shadows - Dawnguard.esp
79 4f Atlas Legendary.esp
80 50 Immersive Patrols II.esp
81 51 Colorful_Magic.esp
82 52 AgentOfRighteousMight.esp
83 53 arnima.esp
84 54 HothFollower.esp
85 55 HothFollower UFO Patch.esp
86 56 CCO - Permanent Birthsigns.esp
87 57 SofiaFollower.esp
88 58 MidasSkyrim.esp
89 59 Midas Magic Expanded.esp
90 5a Fantasy Soundtrack Project.esp
91 5b FSP - Unique Towns & Locations.esp
92 5c Dr_Bandolier.esp
93 5d RealisticWaterTwo - Waves - Wyrmstooth.esp
94 5e WheelsOfLull.esp
95 5f RealisticWaterTwo - Dragonborn.esp
96 60 Darkend.esp
97 61 Phenderix's Magic Evolved.esp
98 62 Immersive Citizens - CRF patch.esp
99 63 darkproject.esp
100 64 Magic of the Magna-Ge.esp
101 65 Immersive Music Temples.esp
102 66 Immersive Music.esp
103 67 RealisticWaterTwo - Waves - Dawnguard.esp
104 68 RealisticWaterTwo - Dawnguard.esp
105 69 Dragon Soul Relinquishment.esp
106 6a BooksOfSkyrim.esp
107 6b summersetisles.esp
108 6c MoonAndStar_Undeath_compat.esp
109 6d Apocalypse - The Spell Package.esp
110 6e killmoverandom-100.esp
111 6f PerkusMaximus_Master.esp
112 70 PerMa Expansion 1 - Wintermyst.esp
113 71 PerkusMaximus_Mage.esp
114 72 Tamriel Compendium.esp
115 73 Tamriel Compendium - Skill Books.esp
116 74 ForgottenMagic_Redone.esp
117 75 Quick Start - Skip the Opening Sequence.esp
118 76 decap_chance_40.esp
119 77 BooksBooksBooks.esp
120 78 Apocalypse - More Apocalypse.esp
121 79 Thunderchild - PerMa Compatibility Patch.esp
122 7a PerkusMaximus_Thief.esp
123 7b PerkusMaximus_Warrior.esp
124 7c DeadlyDragons.esp
125 7d UltimateDragons.esp
126 7e AOS2_DD Patch.esp
127 7f Symphonies Of Skyrim.esp
128 80 Celtic_Music_In_Skyrim_v2.1.esp
129 81 Celtic Music in Skyrim 2.0.esp
130 82 NirShor-MusicalLore.esp
131 83 Celtic Music in Skyrim - Dungeons v1.1.esp
132 84 Celtic Music in Skyrim - Combat.esp
133 85 Fantasy Soundtrack Project - Combat.esp
134 86 Music Patch - FSP IM NS SoS CMiS.esp
135 87 Animated Dragon Wings.esp
136 88 More Draconic Dragon Aspect - Wings and Tail.esp
137 89 AHZmoreHUD.esp
138 8a UnreadBooksGlow.esp
139 8b SkyComplete3DNPC.esp
140 8c SkyCompleteLegendary.esp
141 8d AMatterOfTime.esp
142 8e Shadows - Weather Tweaks.esp
143 8f LrsamwaysExpandedSkyrimWeaponry.esp
144 90 PrvtI_HeavyArmory.esp
145 91 SkyUI.esp
146 92 Bashed Patch, 0.esp
147 93 PatchusMaximus.esp
148 94 Merged Patch.esp
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Did you create the SKSE.ini and add the lines to use the Memory Patch? If not, that is probably the culprit. Grab the memory block log mod on nexus and see what those blocks are. I would bet you are just hitting the 256 wall and crashing.

 

If you did add the memory patch still get memory block log and make sure its actually working.

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Did you create the SKSE.ini and add the lines to use the Memory Patch? If not, that is probably the culprit. Grab the memory block log mod on nexus and see what those blocks are. I would bet you are just hitting the 256 wall and crashing.

 

If you did add the memory patch still get memory block log and make sure its actually working.

Thanks for helping, I already have the SKSE.ini patch but didnt get the memory block log yet, ill try it and see if it works. Thanks!

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You my be running out of resources. This is easy to test. Switch off the HighResTexturePacks & see if you can player longer.

 

In my game the length of time it plays depends on where I am. If I am in the Whiterun/Riverwood area it lasts 2hrs. If I am anywhere else 4 to 6hrs.

 

You my also want to try switching off random spawns in the MCM menu for Skyrim Immersive Creatures. This alone reduced my CTDs by 50%.

 

Later

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You really shouldn't crash at all. Check the memory blocks log when you crash. Are you hitting the limit? The top left number like 512mb is your first block. If you reach that limit (left column at the bottom) then you are hitting that.

 

I personally had to make sure I had 768 because I was going over 512. I think it runs about 530-550 or so.

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You really shouldn't crash at all. Check the memory blocks log when you crash. Are you hitting the limit? The top left number like 512mb is your first block. If you reach that limit (left column at the bottom) then you are hitting that.

 

I personally had to make sure I had 768 because I was going over 512. I think it runs about 530-550 or so.

Thanks, please check my log to see if im really hitting the limit?

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
85 13
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You're not hitting the cap, but are getting crazy close to it. Shouldn't do anything until you hit that cap though.

 

And as far as your load order goes.. Just a suggestion. (Outside of you should probably start to look into manual placement for certain mods such as Perkus Maximus, as LOOT is good, but it's not perfect)

 

I'm assuming "Merged Patch.esp" is your TES5Edit Merged patch? If it is, that should be right above your Bashed Patch in order. And next time you make the patch, name it "TES5Merged".esp, without the ". LOOT will detect what it is with that name. Otherwise, it doesn't know what to do with it. And when creating these patches, are you doing it in the correct order? As in TES5Merged (Including deleting the level lists) -> Bashed Patch -> PatchusMaximus, in that order?

 

It may not be the cause of your CTD's (Or it may, who knows), but I figured I'd throw it out there. I'd also suggest picking up the PCaPP patches http://www.nexusmods.com/skyrim/mods/59257/? since you're using IA, IW, and IC.

 

But that aside, why you're CTD'ing can be hard to figure out. Are the CTD's completely random, or is there some kind of routine you're following up before every CTD, that you just haven't noticed? Location, loading screens, etc.

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You're not hitting the cap, but are getting crazy close to it. Shouldn't do anything until you hit that cap though.

 

And as far as your load order goes.. Just a suggestion. (Outside of you should probably start to look into manual placement for certain mods such as Perkus Maximus, as LOOT is good, but it's not perfect)

 

I'm assuming "Merged Patch.esp" is your TES5Edit Merged patch? If it is, that should be right above your Bashed Patch in order. And next time you make the patch, name it "TES5Merged".esp, without the ". LOOT will detect what it is with that name. Otherwise, it doesn't know what to do with it. And when creating these patches, are you doing it in the correct order? As in TES5Merged (Including deleting the level lists) -> Bashed Patch -> PatchusMaximus, in that order?

 

It may not be the cause of your CTD's (Or it may, who knows), but I figured I'd throw it out there. I'd also suggest picking up the PCaPP patches http://www.nexusmods.com/skyrim/mods/59257/? since you're using IA, IW, and IC.

 

But that aside, why you're CTD'ing can be hard to figure out. Are the CTD's completely random, or is there some kind of routine you're following up before every CTD, that you just haven't noticed? Location, loading screens, etc.

The patterns are random and thanks for the suggestions.

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