plznomore Posted October 1, 2015 Share Posted October 1, 2015 Hi, i'm playing as Atronach birthsign and looking for a way to restore magicka as many times as i want, i have Unofficial DLC Patch where they made wayshrines behave like in vanilla that's fine with me, i went to the statue of Lucky Old Lady and tried about 100 times but spell absorb not working, is it me stupid or something doesnt work? Link to comment Share on other sites More sharing options...
plznomore Posted October 2, 2015 Author Share Posted October 2, 2015 Anybody? Is it possible to restore magicka from Lucky Old Lady statue as Atronach? Link to comment Share on other sites More sharing options...
Surilindur Posted October 2, 2015 Share Posted October 2, 2015 (edited) The UESP wiki says it should be possible to absord it. http://www.uesp.net/wiki/Oblivion:Bravil And do remember that, in Oblivion, spell absorption is the percentage chance to absorb the whole spell. It is everything or nothing, and the spell absorption is the chance, in percent, to absorb the spell completely. http://www.uesp.net/wiki/Oblivion:Spell_Absorption Other than that, I have no idea. Unless you have a mod that ticks the 'no absorption' box of the spell. It is easy to change it in the Construction Set, but finding the mod that changes it to be 'unabsorbable' (probably not a real word) would require loading all your mods in TES4Edit, finding the lucky old lady spell in the spells category of Oblivion.esm file and checking which mod changes it to be... umm... 'unabsorbable' (still not a real word, I think). Of course, you could also have a mod that changes magic systems or something like that. It could even be a wild edit in a mod that is supposed to do something completely different and not touch spells at all. So it is very difficult to tell what the reason behind it is. Hopefully that helps a little. :smile: Edited October 2, 2015 by PhilippePetain Link to comment Share on other sites More sharing options...
plznomore Posted October 2, 2015 Author Share Posted October 2, 2015 The UESP wiki says it should be possible to absord it. http://www.uesp.net/wiki/Oblivion:Bravil And do remember that, in Oblivion, spell absorption is the percentage chance to absorb the whole spell. It is everything or nothing, and the spell absorption is the chance, in percent, to absorb the spell completely. http://www.uesp.net/wiki/Oblivion:Spell_Absorption Other than that, I have no idea. Unless you have a mod that ticks the 'no absorption' box of the spell. It is easy to change it in the Construction Set, but finding the mod that changes it to be 'unabsorbable' (probably not a real word) would require loading all your mods in TES4Edit, finding the lucky old lady spell in the spells category of Oblivion.esm file and checking which mod changes it to be... umm... 'unabsorbable' (still not a real word, I think). Of course, you could also have a mod that changes magic systems or something like that. It could even be a wild edit in a mod that is supposed to do something completely different and not touch spells at all. So it is very difficult to tell what the reason behind it is. Hopefully that helps a little. :smile:Thank you for replying buddy :smile:. But, no i don't have any gameplay changing mods, my mod list: Unofficial Oblivion, Shivering Isles, DLC PatchesDarnified UI + Books;Elven Map Redux;Skill Diary;Spell & Item Deleter; That's about it, and couple tweaks like Fast Exit and Darnified Config, i think its all i have installed, like i said just more helpful than changing something mods... About year ago i was able to restore magicka from Lucky Old Lady statue as Atronach, with almost same mod list i believe :confused:. Link to comment Share on other sites More sharing options...
Surilindur Posted October 2, 2015 Share Posted October 2, 2015 Then I have no idea what might have changed it... hmm... mysterious. Hopefully someone else knows better. Of course you could always make a small .esp in which to set the spell as 'ignore resist/absorb' or something like it and then placing that small tweak at the end of your load order. But there is nothing I could think of that could cause it. UOP changelog did not mention it, either, I think. And I have never played as atronach, always mage or some custom mage-archer-combination class. :confused: Link to comment Share on other sites More sharing options...
plznomore Posted October 2, 2015 Author Share Posted October 2, 2015 Then I have no idea what might have changed it... hmm... mysterious. Hopefully someone else knows better. Of course you could always make a small .esp in which to set the spell as 'ignore resist/absorb' or something like it and then placing that small tweak at the end of your load order. But there is nothing I could think of that could cause it. UOP changelog did not mention it, either, I think. And I have never played as atronach, always mage or some custom mage-archer-combination class. :confused:The funny thing is when i turn off UOP patches it works... My character restore full magicka from Licky Old Lady in 1-3 try... But why? i cant get it, don't want to re-install the game. Is it possible that i messed up with bashed patch when i was tweaking darnified books? A freaking year ago same mod list everythink worked perfectly :sad: Link to comment Share on other sites More sharing options...
Surilindur Posted October 2, 2015 Share Posted October 2, 2015 Then you can just make a small personal tweak .esp for restoring the absorption possibility if UOP disables it. No need to reinstall anything. If you want, I can even make it for you. It is just a few clicks in the CS and basically a no-brainer. But it will take a few hours because they are showing Agatha Christie's Hercule Poirot films on TV and I just have to see them again, they are so brilliant! I have also read many of them as books. One starts in ten minutes, so I can do the tweak after the film (probably before midnight, though). :P I can paste you a link here when it is done, so you can download it tomorrow, too. Google Drive should do the trick. No need to reinstall or uninstall anything if UOP just ticks the box in the CS. :D Link to comment Share on other sites More sharing options...
plznomore Posted October 2, 2015 Author Share Posted October 2, 2015 Then you can just make a small personal tweak .esp for restoring the absorption possibility if UOP disables it. No need to reinstall anything. If you want, I can even make it for you. It is just a few clicks in the CS and basically a no-brainer. But it will take a few hours because they are showing Agatha Christie's Hercule Poirot films on TV and I just have to see them again, they are so brilliant! I have also read many of them as books. One starts in ten minutes, so I can do the tweak after the film (probably before midnight, though). :tongue: I can paste you a link here when it is done, so you can download it tomorrow, too. Google Drive should do the trick. No need to reinstall or uninstall anything if UOP just ticks the box in the CS. :DI already uninstalled all mods and game =) But if its not bothering you to make tweak then please do, if correct re-install won't help i will gladly put that to use. But its so weird to be honest, everything must work just fine... Link to comment Share on other sites More sharing options...
Surilindur Posted October 2, 2015 Share Posted October 2, 2015 (edited) Ah. Well. No trouble at all. I checked it, and UOP indeed adds the flag to the spell to prevent it from being absorbed. So no wonder you were unable to do it. UOP also changes it to lesser power. Wonder why they did that. But of course, there must have been a reason behind it. So basically UOP flags it as unable to be absorbed and thus renders it useless to users playing atronach class. Here is a small fix that should work (will not be there forever, so if someone is reading this after a while, the link will probably not work anymore): https://drive.google.com/file/d/0B0058mGt5uf7cDZIT0JJVlhFc0E/view?usp=sharing Put the .esp somewhere below UOP and such. The lower, the better. Or not - depends on your other mods. If you use Wrye Bash, it might be able to do something to the .esp as it colours it all green. But the main thing is to overwrite the flags for the spell, and so it needs to be after UOP. Sorry to hear you went through all that trouble. Things like that are usually caused by mods, so that would be the first place to look. Especially when it is about spells or armour or such. The engine just puts it all together when playing. Edited October 2, 2015 by PhilippePetain Link to comment Share on other sites More sharing options...
plznomore Posted October 2, 2015 Author Share Posted October 2, 2015 (edited) Ah. Well. No trouble at all. I checked it, and UOP indeed adds the flag to the spell to prevent it from being absorbed. So no wonder you were unable to do it. UOP also changes it to lesser power. Wonder why they did that. But of course, there must have been a reason behind it. So basically UOP flags it as unable to be absorbed and thus renders it useless to users playing atronach class. Here is a small fix that should work (will not be there forever, so if someone is reading this after a while, the link will probably not work anymore): https://drive.google.com/file/d/0B0058mGt5uf7cDZIT0JJVlhFc0E/view?usp=sharing Put the .esp somewhere below UOP and such. The lower, the better. Or not - depends on your other mods. If you use Wrye Bash, it might be able to do something to the .esp as it colours it all green. But the main thing is to overwrite the flags for the spell, and so it needs to be after UOP. Sorry to hear you went through all that trouble. Things like that are usually caused by mods, so that would be the first place to look. Especially when it is about spells or armour or such. The engine just puts it all together when playing.Thank you man! At some point i was just thinking what am i loosing if i just turn off UOP and use wayshrines and Old Lady as much as i want, but i guess fixed bugs is more important. Kinda weird thing year ago they didnt touch neither old lady statue or waysrines and i as atronach on 60% difficulty could do efficient leveling, now it makes a lot more limits at least for beginning. I'll definatly try your fix, but devs of UOP dont do things without reason, maybe it will cause more bugs? How is your movie btw? :D Edited October 2, 2015 by plznomore Link to comment Share on other sites More sharing options...
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